sk_shader_new_perlin_noise_turbulence() private method

private sk_shader_new_perlin_noise_turbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, IntPtr tileSizeZero ) : IntPtr
baseFrequencyX float
baseFrequencyY float
numOctaves int
seed float
tileSizeZero IntPtr
return System.IntPtr
Ejemplo n.º 1
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 public static SKShader CreatePerlinNoiseTurbulence(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed)
 {
     return(GetObject <SKShader>(SkiaApi.sk_shader_new_perlin_noise_turbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, IntPtr.Zero)));
 }
Ejemplo n.º 2
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 public static SKShader CreatePerlinNoiseTurbulence(float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, SKPointI tileSize)
 {
     return(GetObject <SKShader>(SkiaApi.sk_shader_new_perlin_noise_turbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ref tileSize)));
 }
Ejemplo n.º 3
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		public static SKShader CreatePerlinNoiseTurbulence (float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, SKSizeI tileSize) =>
			GetObject (SkiaApi.sk_shader_new_perlin_noise_turbulence (baseFrequencyX, baseFrequencyY, numOctaves, seed, &tileSize));