private sk_shader_new_perlin_noise_turbulence ( float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, IntPtr tileSizeZero ) : |
||
baseFrequencyX | float | |
baseFrequencyY | float | |
numOctaves | int | |
seed | float | |
tileSizeZero | IntPtr | |
return |