public void RefreshStats(PersonSetting person)
 {
     _reputation.Text = person.GetReputation().ToString(CultureInfo.InvariantCulture);
     _achievements.Text = person.Achievements.Count.ToString(CultureInfo.InvariantCulture);
     _failPercent.Text = string.Format("{0:p1}", person.CurrentBuildRatio).Replace(" ", "");
     _successfulBuildsInARow.Text = string.Format("{0}", person.CurrentSuccessInARow);
     _fixedSomeoneElsesBuild.Text = string.Format("{0}", person.NumberOfTimesFixedSomeoneElsesBuild);
     _totalBuilds.Text = string.Format("{0}", person.TotalBuilds);
 }
Ejemplo n.º 2
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 public InstanceUserDto(PersonSetting personSetting)
 {
     RawName = personSetting.RawName;
     Reputation = personSetting.GetReputation();
     DisplayName = personSetting.DisplayName;
     Achievements = personSetting.Achievements.Select(i => new OfflineUserAchievementDto(i)).ToList();
     AvatarId = personSetting.AvatarId;
     Hidden = personSetting.Hidden;
     FailPercent = (int)(personSetting.CurrentBuildRatio * 1000);
     Csb = personSetting.CurrentSuccessInARow;
     TotalBuilds = personSetting.TotalBuilds;
     Fseb = personSetting.NumberOfTimesFixedSomeoneElsesBuild;
 }
Ejemplo n.º 3
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        private void SetUser(PersonSetting personSetting)
        {
            _userName.Text = personSetting.GetBothDisplayAndRawNames();
            _reputation.Text = personSetting.GetReputation().ToString(CultureInfo.InvariantCulture);
            _achievementCount.Text = personSetting.Achievements.Count.ToString(CultureInfo.InvariantCulture);
            _achievementsText.Text = personSetting.Achievements.Count == 1 ? "Achievement" : "Achievements";

            int achievementIndex = 0;
            foreach (var achievementLookup in AchievementSetting.AchievementLookups)
            {
                bool hasUserAchieved = personSetting.Achievements.Any(i => i.AchievementId == (int) achievementLookup.Id);
                var cloneFrom = hasUserAchieved ? _obtainedTemplate : _unobtainedTemplate;
                Control control = flowLayoutPanel1.Controls[achievementIndex];
                Debug.Assert(control != null);
                control.BackColor = cloneFrom.BackColor;
                control.ForeColor = cloneFrom.ForeColor;
                achievementIndex++;
            }
        }