public bool dSendMessage(Message message, RoutingPacket route) { Console.WriteLine("Routing Packet Selected: {0}", route.GetRouteAsString()); List <MobileNode> nodes = route.GetNodeRoute(); Console.WriteLine("Beginning Message Transmission from Source Node " + nodes[0].GetNodeID()); for (int i = 1; i < nodes.Count; i++) { Console.WriteLine("Sending Message from {0} to {1}.", nodes[i - 1].GetNodeID(), nodes[i].GetNodeID()); } Console.WriteLine("Received Message at Destination Node " + nodes[nodes.Count - 1].GetNodeID()); return(true); }
// Adding SendMessageSADSR here public bool SendMessageDSR(Message message) { MobileNode sourceNode = message.GetSourceNode(); MobileNode destinationNode = message.GetDestinstationNode(); RoutingPacket route = sourceNode.GetBestRouteDSR(destinationNode); // If no known route found if (route == null) { Console.WriteLine("No Known Route to Destination."); sourceNode.RouteDiscoveryDSR(destinationNode, this); // Perform Route Discovery route = sourceNode.GetBestRouteDSR(destinationNode); // Attempt to assign newly found best route if (route == null) { Console.WriteLine("No Route to Destination."); return(false); } } Console.WriteLine("Sending Message:"); Console.WriteLine("Source Node: " + sourceNode.GetNodeID()); Console.WriteLine("Destination Node: " + destinationNode.GetNodeID()); Console.WriteLine("Route Chosen: " + route.GetRouteAsString()); List <MobileNode> nodes = route.GetNodeRoute(); Console.WriteLine("Beginning Message Transmission from Source Node " + sourceNode.GetNodeID()); for (int i = 1; i < nodes.Count; i++) { Console.WriteLine("Sending Message from {0} to {1}.", nodes[i - 1].GetNodeID(), nodes[i].GetNodeID()); nodes[i - 1].TransmitPacket(); nodes[i].ReceiveProcessPacket(); } Console.WriteLine("Received Message at Destination Node " + destinationNode.GetNodeID()); return(true); }