Ejemplo n.º 1
0
        // Create WorldGridChunks
        public void Build()
        {
            //ElevationGenerator.PrintHeightMap(this);

            for (int i = 0; i < WorldSegmentChunkSize.X; i++)
            {
                for (int j = 0; j < WorldSegmentChunkSize.Y; j++)
                {
                    var worldGridChunkExists = WorldLoader.DoesWorldGridChunkExist(startChunkPosition.X + i, startChunkPosition.Y + j);

                    if (worldGridChunkExists == true)
                    {
                        continue;
                    }

                    if (Blocks[i * WorldGrid.WorldChunkBlockSize.X, j *WorldGrid.WorldChunkBlockSize.Y].BlockId == BlockType.Invalid)
                    {
                        continue;
                    }

                    var chunkBlockPosition = new Point(startBlockPosition.X + i * WorldGrid.WorldChunkBlockSize.X, startBlockPosition.Y + j * WorldGrid.WorldChunkBlockSize.Y);

                    WorldGridChunk    worldGridChunk    = new WorldGridChunk(WorldGrid.BlockSize.X * chunkBlockPosition.X, WorldGrid.BlockSize.Y * chunkBlockPosition.Y);
                    WalkableGridChunk walkableGridChunk = WalkableGridChunk.CreateEmpty(startChunkPosition.X + i, startChunkPosition.Y + j);

                    worldGridChunk.SetBiomeType(Biome);

                    for (int x = 0; x < WorldGrid.WorldChunkBlockSize.X; x++)
                    {
                        for (int y = 0; y < WorldGrid.WorldChunkBlockSize.Y; y++)
                        {
                            var blockPosition        = new Point(chunkBlockPosition.X + x, chunkBlockPosition.Y + y);
                            var worldSegmentPosition = new Point(i * WorldGrid.WorldChunkBlockSize.X + x, j * WorldGrid.WorldChunkBlockSize.Y + y);

                            worldGridChunk.SetBlockType(blockPosition.X, blockPosition.Y, Blocks[worldSegmentPosition.X, worldSegmentPosition.Y].BlockId);

                            if (CollisionUtils.IsBlockBlocking(Blocks[worldSegmentPosition.X, worldSegmentPosition.Y].BlockId))
                            {
                                walkableGridChunk.SetWalkable(blockPosition.X, blockPosition.Y, false);
                            }
                        }
                    }

                    WorldLoader.SaveWorldGridChunk(startChunkPosition.X + i, startChunkPosition.Y + j, worldGridChunk);
                    WorldLoader.SaveWalkableGridChunk(startChunkPosition.X + i, startChunkPosition.Y + j, walkableGridChunk);
                }
            }
        }
Ejemplo n.º 2
0
        public bool Init()
        {
            bool doesSegmentAlreadyExist = true;

            for (int i = 0; i < WorldSegmentChunkSize.X; i++)
            {
                for (int j = 0; j < WorldSegmentChunkSize.Y; j++)
                {
                    var worldGridChunkExists = WorldLoader.DoesWorldGridChunkExist(startChunkPosition.X + i, startChunkPosition.Y + j);
                    var chunkBlockPosition   = new Point(i * WorldGrid.WorldChunkBlockSize.X, j * WorldGrid.WorldChunkBlockSize.Y);

                    for (int x = 0; x < WorldGrid.WorldChunkBlockSize.X; x++)
                    {
                        for (int y = 0; y < WorldGrid.WorldChunkBlockSize.Y; y++)
                        {
                            var blockPositionWithin = new Point(chunkBlockPosition.X + x, chunkBlockPosition.Y + y);

                            if (worldGridChunkExists)
                            {
                                Blocks[blockPositionWithin.X, blockPositionWithin.Y] = null;
                            }
                            else
                            {
                                doesSegmentAlreadyExist = false;

                                Blocks[blockPositionWithin.X, blockPositionWithin.Y] = new BlockInformation()
                                {
                                    BlockId = Biome.MainTilesIds[0]
                                };
                            }
                        }
                    }
                }
            }

            return(!doesSegmentAlreadyExist);
        }