protected void _requestTransition( SSAnimationStateMachine.TransitionInfo transition, float transitionTime) { _activeState = transition.target; if (_activeState.animation == null) { if (transitionTime == 0) { _interChannelFadeIntensity = 0f; _interChannelFadeVelocity = 0f; } else { _interChannelFadeVelocity = -_interChannelFadeIntensity / transitionTime; } } else // animation != null { if (transitionTime == 0) { _interChannelFadeIntensity = 1f; _interChannelFadeVelocity = 0f; } else { _interChannelFadeVelocity = (1f - _interChannelFadeIntensity) / transitionTime; } } _channelManager.playAnimation(_activeState.animation, transitionTime); }
protected void _forceState(SSAnimationStateMachine.AnimationState targetState) { _activeState = targetState; _interChannelFadeVelocity = 0f; if (_activeState.animation == null) { _interChannelFadeIntensity = 0f; } else { _interChannelFadeIntensity = 1f; } _channelManager.playAnimation(_activeState.animation, 0f); }
protected void _requestTransition( SSAnimationStateMachine.TransitionInfo transition, float transitionTime) { _activeState = transition.target; if (_activeState.animation == null) { if (transitionTime == 0) { _interChannelFadeIntensity = 0f; _interChannelFadeVelocity = 0f; } else { _interChannelFadeVelocity = -_interChannelFadeIntensity / transitionTime; } } else { // animation != null if (transitionTime == 0) { _interChannelFadeIntensity = 1f; _interChannelFadeVelocity = 0f; } else { _interChannelFadeVelocity = (1f - _interChannelFadeIntensity) / transitionTime; } } _channelManager.playAnimation(_activeState.animation, transitionTime); }
protected void _forceState(SSAnimationStateMachine.AnimationState targetState) { _activeState = targetState; _interChannelFadeVelocity = 0f; if (_activeState.animation == null) { _interChannelFadeIntensity = 0f; } else { _interChannelFadeIntensity = 1f; } _channelManager.playAnimation(_activeState.animation, 0f); }