protected static Gate GenerateGate(string type) { Gate gate = null; if (type.Equals("AND", StringComparison.OrdinalIgnoreCase)) { gate = new AndGate(); } else if (type.Equals("OR", StringComparison.OrdinalIgnoreCase)) { gate = new OrGate(); } else if (type.Equals("NOT", StringComparison.OrdinalIgnoreCase)) { gate = new NotGate(); } else if (type.Equals("XOR", StringComparison.OrdinalIgnoreCase)) { gate = new XorGate(); } else if (type.Equals("NAND", StringComparison.OrdinalIgnoreCase)) { gate = new NandGate(); } else if (type.Equals("NOR", StringComparison.OrdinalIgnoreCase)) { gate = new NorGate(); } else if (type.Equals("BUFFER", StringComparison.OrdinalIgnoreCase)) { gate = new BufferGate(); } else if (type.Equals("OUTPUT", StringComparison.OrdinalIgnoreCase)) { gate = new OutputOnlyGate(); } else if (type.Equals("TRUE", StringComparison.OrdinalIgnoreCase)) { gate = new AlwaysTrueGate(); } else if (type.Equals("FALSE", StringComparison.OrdinalIgnoreCase)) { gate = new AlwaysFalseGate(); } else if (type.Equals("INPUT", StringComparison.OrdinalIgnoreCase)) { gate = new InputOnlyGate(); } else if (type.Equals("CLOCK", StringComparison.OrdinalIgnoreCase)) { gate = new ClockGate(); } return(gate); }
public override Gate Clone() { Gate clone_gate = new InputOnlyGate(); return(clone_gate); }
static void Main(string[] args) { #if false Gate output1 = new OutputOnlyGate(); Gate output2 = new OutputOnlyGate(); // Gate logic_gate = new AndGate(); Gate logic_gate = new OrGate(); // Gate logic_gate = new XorGate(); Gate input1 = new InputOnlyGate(); List <Gate> gate_list = new List <Gate>(); gate_list.Add(output1); gate_list.Add(output2); gate_list.Add(logic_gate); gate_list.Add(input1); output1.GetOutputPort(0).LinkTo(logic_gate.GetInputPort(0)); output2.GetOutputPort(0).LinkTo(logic_gate.GetInputPort(1)); logic_gate.GetOutputPort(0).LinkTo(input1.GetInputPort(0)); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); #endif #if false Gate output3 = new OutputOnlyGate(); Gate not_gate = new NotGate(); Gate input2 = new InputOnlyGate(); List <Gate> gate_list = new List <Gate>(); gate_list.Add(output3); gate_list.Add(not_gate); gate_list.Add(input2); output3.GetOutputPort(0).LinkTo(not_gate.GetInputPort(0)); not_gate.GetOutputPort(0).LinkTo(input2.GetInputPort(0)); output3.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input2.GetInputPort(0).GetState()); output3.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input2.GetInputPort(0).GetState()); #endif #if false Gate clock = new Clock(); Gate input = new InputOnlyGate(); List <Gate> gate_list = new List <Gate>(); gate_list.Add(clock); gate_list.Add(input); clock.GetOutputPort(0).LinkTo(input.GetInputPort(0)); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input.GetInputPort(0).GetState()); #endif #if false // Gate lg1 = new AndGate(); // Gate lg2 = new AndGate(); // Gate lg1 = new OrGate(); // Gate lg2 = new OrGate(); // Gate lg1 = new AndGate(); // Gate lg2 = new OrGate(); Gate lg1 = new OrGate(); Gate lg2 = new AndGate(); lg1.GetOutputPort(0).LinkTo(lg2.GetInputPort(0)); Port icport1 = new Port(true); Port icport2 = new Port(true); Port icport3 = new Port(true); Port icport4 = new Port(false); icport1.LinkTo(lg1.GetInputPort(0)); icport2.LinkTo(lg1.GetInputPort(1)); icport3.LinkTo(lg2.GetInputPort(1)); lg2.GetOutputPort(0).LinkTo(icport4); List <Gate> ic_gate_list = new List <Gate>(); ic_gate_list.Add(lg1); ic_gate_list.Add(lg2); List <Port> ic_port_list = new List <Port>(); ic_port_list.Add(icport1); ic_port_list.Add(icport2); ic_port_list.Add(icport3); ic_port_list.Add(icport4); IC ic1 = new IC(ic_gate_list, ic_port_list); Gate output1 = new OutputOnlyGate(); Gate output2 = new OutputOnlyGate(); Gate output3 = new OutputOnlyGate(); Gate input1 = new InputOnlyGate(); output1.GetOutputPort(0).LinkTo(ic1.GetInputPort(0)); output2.GetOutputPort(0).LinkTo(ic1.GetInputPort(1)); output3.GetOutputPort(0).LinkTo(ic1.GetInputPort(2)); ic1.GetOutputPort(0).LinkTo(input1.GetInputPort(0)); List <Gate> gate_list = new List <Gate>(); gate_list.Add(ic1); gate_list.Add(output1); gate_list.Add(output2); gate_list.Add(output3); gate_list.Add(input1); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(false); output3.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(false); output3.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(true); output3.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(true); output3.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(false); output3.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(false); output3.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(true); output3.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(true); output3.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState()); #endif #if false // string cwd = Directory.GetCurrentDirectory(); // System.Console.WriteLine(cwd); string text = System.IO.File.ReadAllText(@"..\..\..\ic\half_adder.xml"); IC ic2 = ICFactory.ReadXML(text); IC ic1 = ic2.Clone() as IC; Gate output1 = new OutputOnlyGate(); Gate output2 = new OutputOnlyGate(); Gate input1 = new InputOnlyGate(); Gate input2 = new InputOnlyGate(); output1.GetOutputPort(0).LinkTo(ic1.GetInputPort(0)); output2.GetOutputPort(0).LinkTo(ic1.GetInputPort(1)); ic1.GetOutputPort(0).LinkTo(input1.GetInputPort(0)); ic1.GetOutputPort(1).LinkTo(input2.GetInputPort(0)); List <Gate> gate_list = new List <Gate>(); gate_list.Add(ic1); gate_list.Add(output1); gate_list.Add(output2); gate_list.Add(input1); gate_list.Add(input2); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); #endif #if false // string cwd = Directory.GetCurrentDirectory(); // System.Console.WriteLine(cwd); // string text = System.IO.File.ReadAllText(@"..\..\..\ic\circuit2.xml"); string text = System.IO.File.ReadAllText(@"..\..\..\ic\circuit3.xml"); Circuit circuit1 = Circuit.ReadXML(text); List <Gate> gate_list = circuit1.GetGateList(); Gate output1 = circuit1.FindGateByID("out1"); Gate output2 = circuit1.FindGateByID("out2"); Gate input1 = circuit1.FindGateByID("in1"); Gate input2 = circuit1.FindGateByID("in2"); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(false); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); output1.GetOutputPort(0).SetState(true); output2.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(input1.GetInputPort(0).GetState() + "," + input2.GetInputPort(0).GetState()); #endif #if true // string cwd = Directory.GetCurrentDirectory(); // System.Console.WriteLine(cwd); // string text = System.IO.File.ReadAllText(@"..\..\..\ic\circuit2.xml"); string text = System.IO.File.ReadAllText(@"..\..\..\ic\circuit4.xml"); Circuit circuit1 = Circuit.ReadXML(text); List <Gate> gate_list = circuit1.GetGateList(); Gate A = circuit1.FindGateByID("A"); Gate B = circuit1.FindGateByID("B"); Gate Cin = circuit1.FindGateByID("Cin"); Gate S = circuit1.FindGateByID("S"); Gate Cout = circuit1.FindGateByID("Cout"); A.GetOutputPort(0).SetState(false); B.GetOutputPort(0).SetState(false); Cin.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(false); B.GetOutputPort(0).SetState(false); Cin.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(false); B.GetOutputPort(0).SetState(true); Cin.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(false); B.GetOutputPort(0).SetState(true); Cin.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(true); B.GetOutputPort(0).SetState(false); Cin.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(true); B.GetOutputPort(0).SetState(false); Cin.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(true); B.GetOutputPort(0).SetState(true); Cin.GetOutputPort(0).SetState(false); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); A.GetOutputPort(0).SetState(true); B.GetOutputPort(0).SetState(true); Cin.GetOutputPort(0).SetState(true); LogicSimulator.RunTick(gate_list); System.Console.WriteLine(S.GetInputPort(0).GetState() + "," + Cout.GetInputPort(0).GetState()); #endif }