Ejemplo n.º 1
0
        };                                                               // Easier quest generating

        public static bool Fight(string sourceRequest, string sourceKey) // True = win; False = loss
        {
            bool myTurn       = false;
            int  myHP         = PlayerHP();
            int  myDMG        = PlayerAverageDamage();
            int  myCritChance = PlayerStats.PlayerTalentPoints["profileCritChanceButton"];

            if (sourceRequest == "dungeon")
            {
                int enemyHP         = PlayerStats.DungeonBosses[sourceKey].HealthPoints;
                int enemyDMG        = PlayerStats.DungeonBosses[sourceKey].Damage;
                int enemyCritChance = PlayerStats.DungeonBosses[sourceKey].CritChance;

                while ((enemyHP > 0) && (myHP > 0))
                {
                    myTurn = !myTurn;
                    if (myTurn)
                    {
                        if (PlayerStats.RandomNumber(1, 101) < myCritChance)
                        {
                            enemyHP -= (2 * myDMG);
                        }
                        else
                        {
                            enemyHP -= myDMG;
                        }
                    }
                    else
                    {
                        if (PlayerStats.RandomNumber(1, 101) < enemyCritChance)
                        {
                            myHP -= (2 * enemyDMG);
                        }
                        else
                        {
                            myHP -= enemyDMG;
                        }
                    }
                }

                if (myTurn) //If you won
                {
                    if ((PlayerStats.RandomNumber(1, 101) < PlayerStats.DungeonBosses[sourceKey].ItemLootChance) && (PlayerStats.PlayerInventorySpace > 0))
                    {
                        GameCalculations.ItemFindSpaceAndPlace("dungeon", sourceKey);
                    }
                }
            }
            else if (sourceRequest == "tavern")
            {
                int enemyHP         = PlayerStats.TavernQuestsEnemy[sourceKey].HealthPoints;
                int enemyDMG        = PlayerStats.TavernQuestsEnemy[sourceKey].Damage;
                int enemyCritChance = PlayerStats.TavernQuestsEnemy[sourceKey].CritChance;

                while ((enemyHP > 0) && (myHP > 0))
                {
                    myTurn = !myTurn;
                    if (myTurn)
                    {
                        if (PlayerStats.RandomNumber(1, 101) < myCritChance)
                        {
                            enemyHP -= (2 * myDMG);
                        }
                        else
                        {
                            enemyHP -= myDMG;
                        }
                    }
                    else
                    {
                        if (PlayerStats.RandomNumber(1, 101) < enemyCritChance)
                        {
                            myHP -= (2 * enemyDMG);
                        }
                        else
                        {
                            myHP -= enemyDMG;
                        }
                    }
                }

                if (myTurn)
                {
                    if (PlayerStats.PlayerInventorySpace > 0)
                    {
                        GameCalculations.ItemFindSpaceAndPlace("tavern", sourceKey);
                    }
                }
            }
            // Dung sources -  dungeonSkeletonBossBtn dungeonFireBossBtn dungeonMountainBossBtn dungeonWoodBossBtn dungeonWaterBossBtn
            return(myTurn);
        }
Ejemplo n.º 2
0
        public static void ImportGameData(string sourceFilePath)
        {
            XmlDocument xml         = new XmlDocument();
            string      startupPath = System.IO.Path.GetFullPath(@"..\..\");

            xml.Load(startupPath + @sourceFilePath);


            XmlNode player = xml.SelectSingleNode("//Player");

            PlayerStats.Gold                        = int.Parse(player.SelectSingleNode("Gold").Attributes["value"].Value);
            PlayerStats.PlayerName                  = player.SelectSingleNode("PlayerName").Attributes["value"].Value;
            PlayerStats.PlayerProfileImgSource      = player.SelectSingleNode("PlayerProfileImgSource").Attributes["value"].Value;
            PlayerStats.PlayerLevel                 = int.Parse(player.SelectSingleNode("PlayerLevel").Attributes["value"].Value);
            PlayerStats.PlayerCurrentXP             = int.Parse(player.SelectSingleNode("PlayerCurrentXP").Attributes["value"].Value);
            PlayerStats.PlayerAvailableTalentPoints = int.Parse(player.SelectSingleNode("PlayerAvailableTalentPoints").Attributes["value"].Value);
            PlayerStats.PlayerInventorySpace        = int.Parse(player.SelectSingleNode("PlayerInventorySpace").Attributes["value"].Value);

            foreach (XmlNode playerEquipItem in xml.SelectNodes("//PlayerEquip//PlayerEquipItem"))
            {
                string key = playerEquipItem.Attributes["value"].Value;
                PlayerStats.PlayerEquip[key].Type         = playerEquipItem.SelectSingleNode("Type").Attributes["value"].Value;
                PlayerStats.PlayerEquip[key].WeaponType   = playerEquipItem.SelectSingleNode("WeaponType").Attributes["value"].Value;
                PlayerStats.PlayerEquip[key].Enchanted    = bool.Parse(playerEquipItem.SelectSingleNode("Enchanted").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].Damage       = int.Parse(playerEquipItem.SelectSingleNode("Damage").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].GoldCost     = int.Parse(playerEquipItem.SelectSingleNode("GoldCost").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].ImageSource  = playerEquipItem.SelectSingleNode("ImageSource").Attributes["value"].Value;
                PlayerStats.PlayerEquip[key].ItemTooltip  = playerEquipItem.SelectSingleNode("ItemTooltip").Attributes["value"].Value;
                PlayerStats.PlayerEquip[key].Intelligence = int.Parse(playerEquipItem.SelectSingleNode("Intelligence").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].Strength     = int.Parse(playerEquipItem.SelectSingleNode("Strength").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].Stamina      = int.Parse(playerEquipItem.SelectSingleNode("Stamina").Attributes["value"].Value);
                PlayerStats.PlayerEquip[key].CritChance   = int.Parse(playerEquipItem.SelectSingleNode("CritChance").Attributes["value"].Value);
            }

            foreach (XmlNode playerInventoryItem in xml.SelectNodes("//PlayerInventory//PlayerInventoryItem"))
            {
                string key = playerInventoryItem.Attributes["value"].Value;
                PlayerStats.PlayerInventory[key].Type         = playerInventoryItem.SelectSingleNode("Type").Attributes["value"].Value;
                PlayerStats.PlayerInventory[key].WeaponType   = playerInventoryItem.SelectSingleNode("WeaponType").Attributes["value"].Value;
                PlayerStats.PlayerInventory[key].Enchanted    = bool.Parse(playerInventoryItem.SelectSingleNode("Enchanted").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].Damage       = int.Parse(playerInventoryItem.SelectSingleNode("Damage").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].GoldCost     = int.Parse(playerInventoryItem.SelectSingleNode("GoldCost").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].ImageSource  = playerInventoryItem.SelectSingleNode("ImageSource").Attributes["value"].Value;
                PlayerStats.PlayerInventory[key].ItemTooltip  = playerInventoryItem.SelectSingleNode("ItemTooltip").Attributes["value"].Value;
                PlayerStats.PlayerInventory[key].Intelligence = int.Parse(playerInventoryItem.SelectSingleNode("Intelligence").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].Strength     = int.Parse(playerInventoryItem.SelectSingleNode("Strength").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].Stamina      = int.Parse(playerInventoryItem.SelectSingleNode("Stamina").Attributes["value"].Value);
                PlayerStats.PlayerInventory[key].CritChance   = int.Parse(playerInventoryItem.SelectSingleNode("CritChance").Attributes["value"].Value);
            }

            XmlNode playerTalentPoints = xml.SelectSingleNode("//PlayerTalentPoints");

            PlayerStats.PlayerTalentPoints["profileIntelligenceButton"] = int.Parse(playerTalentPoints.SelectSingleNode("profileIntelligenceButton").Attributes["value"].Value);
            PlayerStats.PlayerTalentPoints["profileStrengthButton"]     = int.Parse(playerTalentPoints.SelectSingleNode("profileStrengthButton").Attributes["value"].Value);
            PlayerStats.PlayerTalentPoints["profileStaminaButton"]      = int.Parse(playerTalentPoints.SelectSingleNode("profileStaminaButton").Attributes["value"].Value);
            PlayerStats.PlayerTalentPoints["profileCritChanceButton"]   = int.Parse(playerTalentPoints.SelectSingleNode("profileCritChanceButton").Attributes["value"].Value);

            foreach (XmlNode vendorSuppliesItem in xml.SelectNodes("//VendorSupplies//VendorSuppliesItem"))
            {
                string key = vendorSuppliesItem.Attributes["value"].Value;
                PlayerStats.VendorSupplies[key].Type         = vendorSuppliesItem.SelectSingleNode("Type").Attributes["value"].Value;
                PlayerStats.VendorSupplies[key].WeaponType   = vendorSuppliesItem.SelectSingleNode("WeaponType").Attributes["value"].Value;
                PlayerStats.VendorSupplies[key].Enchanted    = bool.Parse(vendorSuppliesItem.SelectSingleNode("Enchanted").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].Damage       = int.Parse(vendorSuppliesItem.SelectSingleNode("Damage").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].GoldCost     = int.Parse(vendorSuppliesItem.SelectSingleNode("GoldCost").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].ImageSource  = vendorSuppliesItem.SelectSingleNode("ImageSource").Attributes["value"].Value;
                PlayerStats.VendorSupplies[key].ItemTooltip  = vendorSuppliesItem.SelectSingleNode("ItemTooltip").Attributes["value"].Value;
                PlayerStats.VendorSupplies[key].Intelligence = int.Parse(vendorSuppliesItem.SelectSingleNode("Intelligence").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].Strength     = int.Parse(vendorSuppliesItem.SelectSingleNode("Strength").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].Stamina      = int.Parse(vendorSuppliesItem.SelectSingleNode("Stamina").Attributes["value"].Value);
                PlayerStats.VendorSupplies[key].CritChance   = int.Parse(vendorSuppliesItem.SelectSingleNode("CritChance").Attributes["value"].Value);
            }

            foreach (XmlNode tavernQuestsEnemy in xml.SelectNodes("//Tavern//TavernQuestsEnemy"))
            {
                string key = tavernQuestsEnemy.Attributes["value"].Value;
                PlayerStats.TavernQuestsEnemy[key].Damage         = int.Parse(tavernQuestsEnemy.SelectSingleNode("Damage").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].HealthPoints   = int.Parse(tavernQuestsEnemy.SelectSingleNode("HealthPoints").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].CritChance     = int.Parse(tavernQuestsEnemy.SelectSingleNode("CritChance").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].ExperienceGain = int.Parse(tavernQuestsEnemy.SelectSingleNode("ExperienceGain").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].GoldGain       = int.Parse(tavernQuestsEnemy.SelectSingleNode("GoldGain").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].ItemLootChance = int.Parse(tavernQuestsEnemy.SelectSingleNode("ItemLootChance").Attributes["value"].Value);
                PlayerStats.TavernQuestsEnemy[key].ImageSource    = tavernQuestsEnemy.SelectSingleNode("ImageSource").Attributes["value"].Value;
            }

            foreach (XmlNode tavernQuestItems in xml.SelectNodes("//Tavern//TavernQuestItems"))
            {
                string key = tavernQuestItems.Attributes["value"].Value;
                PlayerStats.TavernQuestItems[key].Type         = tavernQuestItems.SelectSingleNode("Type").Attributes["value"].Value;
                PlayerStats.TavernQuestItems[key].WeaponType   = tavernQuestItems.SelectSingleNode("WeaponType").Attributes["value"].Value;
                PlayerStats.TavernQuestItems[key].Enchanted    = bool.Parse(tavernQuestItems.SelectSingleNode("Enchanted").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].Damage       = int.Parse(tavernQuestItems.SelectSingleNode("Damage").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].GoldCost     = int.Parse(tavernQuestItems.SelectSingleNode("GoldCost").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].ImageSource  = tavernQuestItems.SelectSingleNode("ImageSource").Attributes["value"].Value;
                PlayerStats.TavernQuestItems[key].ItemTooltip  = tavernQuestItems.SelectSingleNode("ItemTooltip").Attributes["value"].Value;
                PlayerStats.TavernQuestItems[key].Intelligence = int.Parse(tavernQuestItems.SelectSingleNode("Intelligence").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].Strength     = int.Parse(tavernQuestItems.SelectSingleNode("Strength").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].Stamina      = int.Parse(tavernQuestItems.SelectSingleNode("Stamina").Attributes["value"].Value);
                PlayerStats.TavernQuestItems[key].CritChance   = int.Parse(tavernQuestItems.SelectSingleNode("CritChance").Attributes["value"].Value);
            }

            XmlNode tavernQuestTimeTaken = xml.SelectSingleNode("//Tavern//TavernQuestTimeTaken");

            PlayerStats.TavernQuestTimeTaken["tavernQuest0Label"] = int.Parse(tavernQuestTimeTaken.SelectSingleNode("tavernQuest0Label").Attributes["value"].Value);
            PlayerStats.TavernQuestTimeTaken["tavernQuest1Label"] = int.Parse(tavernQuestTimeTaken.SelectSingleNode("tavernQuest1Label").Attributes["value"].Value);
            PlayerStats.TavernQuestTimeTaken["tavernQuest2Label"] = int.Parse(tavernQuestTimeTaken.SelectSingleNode("tavernQuest2Label").Attributes["value"].Value);

            XmlNode timers = xml.SelectSingleNode("//Timers");

            PlayerStats.VendorTimer         = int.Parse(timers.SelectSingleNode("VendorTimer").Attributes["value"].Value);
            PlayerStats.VendorTimerRunning  = bool.Parse(timers.SelectSingleNode("VendorTimerRunning").Attributes["value"].Value);
            PlayerStats.VendorFirstCall     = bool.Parse(timers.SelectSingleNode("VendorFirstCall").Attributes["value"].Value);
            PlayerStats.DungeonTimer        = int.Parse(timers.SelectSingleNode("DungeonTimer").Attributes["value"].Value);
            PlayerStats.DungeonTimerRunning = bool.Parse(timers.SelectSingleNode("DungeonTimerRunning").Attributes["value"].Value);
            PlayerStats.DungeonFirstCall    = bool.Parse(timers.SelectSingleNode("DungeonFirstCall").Attributes["value"].Value);
            PlayerStats.TavernTimer         = int.Parse(timers.SelectSingleNode("TavernTimer").Attributes["value"].Value);
            PlayerStats.TavernTimerRunning  = bool.Parse(timers.SelectSingleNode("TavernTimerRunning").Attributes["value"].Value);
            PlayerStats.TavernFirstCall     = bool.Parse(timers.SelectSingleNode("TavernFirstCall").Attributes["value"].Value);
            PlayerStats.TavernChoosenQuest  = timers.SelectSingleNode("TavernChoosenQuest").Attributes["value"].Value;
            PlayerStats.StableMountActive   = bool.Parse(timers.SelectSingleNode("StableMountActive").Attributes["value"].Value);
            PlayerStats.QuestTimerReduction = int.Parse(timers.SelectSingleNode("QuestTimerReduction").Attributes["value"].Value);
            PlayerStats.StableTimer         = int.Parse(timers.SelectSingleNode("StableTimer").Attributes["value"].Value);
            PlayerStats.StableTimerRunning  = bool.Parse(timers.SelectSingleNode("StableTimerRunning").Attributes["value"].Value);
            PlayerStats.StableFirstCall     = bool.Parse(timers.SelectSingleNode("StableFirstCall").Attributes["value"].Value);


            XmlNode numberOfItemImages = xml.SelectSingleNode("//NumberOfItemImages");

            foreach (XmlNode node in numberOfItemImages.ChildNodes)
            {
                string key = node.Name;
                PlayerStats.NumberOfItemImages[key] = int.Parse(numberOfItemImages.SelectSingleNode(key).Attributes["value"].Value);
            }

            GameCalculations.GeneratePlayerTooltip();
            if (sourceFilePath != "\\firstInitData.xml")
            {
                DungeonInit("\\dungeonData.xml");
            }
        }