public BaseBlock GetNearbyBlockType() { return(MapGenerator.GetBlockType(chunk.GetBlock(nearbyIndex))); }
public BaseBlock GetBlockType() { return(MapGenerator.GetBlockType(chunk.GetBlock(index))); }
public BaseBlock GetNearbyBlockType() { return(MapGenerator.GetBlockType(chunk.GetBlock(nearbyIndex))); }
public BaseBlock GetBlockType() { return(MapGenerator.GetBlockType(chunk.GetBlock(index))); }