Ejemplo n.º 1
0
        private void JoystickUpdateTick(object sender, EventArgs e)
        {
            JoystickMethods.joyGetPosEx(dev.id, out _joyInfo);

            _axisState[0] = _joyInfo.dwXpos;
            _axisState[1] = _joyInfo.dwYpos;
            _axisState[2] = _joyInfo.dwZpos;
            _axisState[3] = _joyInfo.dwRpos;
            _axisState[4] = _joyInfo.dwUpos;
            _axisState[5] = _joyInfo.dwVpos;

            pov = _joyInfo.dwPOV;

            // Take all button inputs.
            for (int i = 0; i < 32; i++)
            {
                var bitmask = _joyInfo.dwButtons & ((int)Math.Pow(2, i));
                if (bitmask != 0)
                {
                    // Pressed
                    if (!_buttonState[i])
                    {
                        // EVENT press
                        if (State != null)
                        {
                            State(this, i, true);
                        }
                        if (Press != null)
                        {
                            Press(this, i);
                        }
                    }
                    _buttonState[i] = true;
                }
                else
                {
                    if (_buttonState[i])
                    {
                        // EVENT release
                        if (State != null)
                        {
                            State(this, i, false);
                        }
                        if (Release != null)
                        {
                            Release(this, i);
                        }
                    }
                    _buttonState[i] = false;
                }
            }
        }
Ejemplo n.º 2
0
        public static IEnumerable <JoystickInputDevice> Search()
        {
            List <JoystickInputDevice> Joysticks = new List <JoystickInputDevice>();

            JOYCAPS CapturedJoysticks;
            uint    devs = JoystickMethods.joyGetNumDevs();

            for (deviceNumber = 0; deviceNumber < devs; deviceNumber++)
            {
                UInt32 res = JoystickMethods.joyGetDevCaps(deviceNumber, out CapturedJoysticks, JOYCAPS.Size);
                if (res != 165)
                {
                    Joysticks.Add(new JoystickInputDevice(CapturedJoysticks, deviceNumber));
                }
            }

            return(Joysticks);
        }