Ejemplo n.º 1
0
        /// <summary>
        /// Subprogram for the events that occur each month
        /// </summary>
        /// <param name="map"></param>
        public void advanceMonth(Building[,] map)
        {
            //Run the disaster check if there is a disaster, and if there is run the disaster
            map = randomEvents.DisasterChance(map);

            Residential_Facilities temp = new Residential_Facilities();

            //Increase population
            temp.IncreasePopulation(map);

            //Calculate new stats
            CalculateStats(map);

            //Increase the month
            month++;

            //Add the revenue to the money
            money += revenue;

            //Remove maintenance costs from the money
            money -= maintenanceCosts;

            //If the money is less than 0, set it to 0
            if (money < 0)
            {
                money = 0;
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Calculates and updates stats
        /// </summary>
        /// <param name="map">the current map</param>
        private void CalculateStats(Building[,] map)
        {
            //variable to calculate the pollution
            int  currentPollution        = 0;
            long currentRevenue          = 0;
            long currentMaintenanceCosts = 0;

            Residential_Facilities temp = new Residential_Facilities();

            //Get the power output
            power = simSpaceTrevor.GetPower(map);

            //Loop through each index in the map array
            for (int row = 0; row < map.GetLength(0); row++)
            {
                for (int col = 0; col < map.GetLength(1); col++)
                {
                    //If there is a building at the current index
                    if (map[row, col] != null)
                    {
                        //If the power is greater than 0
                        if (power > 0)
                        {
                            //Add up the revenue
                            currentRevenue += map[row, col].Revenue;
                        }

                        //Add up the maintenance costs
                        currentMaintenanceCosts += map[row, col].MaintenanceCost;
                        //Add the pollution output
                        currentPollution += map[row, col].PollutionOutput;
                    }
                }
            }

            population = temp.GetTotalPopulation(map);

            //Set the pollution
            pollution = currentPollution;
            //If the pollution is less than 0, set it to 0
            if (pollution < 0)
            {
                pollution = 0;
            }

            //Get the total happiness
            happyPopulation = temp.GetTotalHappiness(map);

            //Set the money
            money += currentRevenue;
            //Set the revenue
            revenue = currentRevenue;

            //Set the maintenance costs
            maintenanceCosts = currentMaintenanceCosts;

            score = CalculateScore();
        }
        /// <summary>
        /// Build check residential facilities
        /// </summary>
        /// <param name="map"></param>
        /// <returns>new map</returns>
        public bool[,] BuildCheckResidentialFacilities(Building[,] map)
        {
            Residential_Facilities temp = new Residential_Facilities();

            return(temp.BuildCheck(map));
        }