public SimCircuit( UDPCircuitsManager server, UInt32 circuitcode, UUID remoteSceneID, UUID sessionID, GridVector remoteLocation, Vector3 remoteOffset) : base(server, circuitcode) { RemoteSceneID = remoteSceneID; SessionID = sessionID; RemoteLocation = remoteLocation; RemoteOffset = remoteOffset; }
protected Circuit( UDPCircuitsManager server, UInt32 circuitcode) { Server = server; CircuitCode = circuitcode; m_LastReceivedPacketAtTime = Environment.TickCount; uint pcks; for (pcks = 0; pcks < 200; ++pcks) { m_TxObjectPool.Enqueue(new UDPPacket()); } InitializeTransmitQueueing(); }