public object New(Type type) { var settings = new SceneEditorGraphicsModeHDRSettings(); // By default, only activate ToneMap and Gamma correction var fx = settings.PostProcessingEffects; fx.LightStreak.Enabled = false; fx.ColorTransforms.Transforms.Add(new ToneMap() { LuminanceLocalFactor = 0.0f }); fx.ColorTransforms.Transforms.Add(new FilmGrain() { Enabled = false }); fx.ColorTransforms.Transforms.Add(new Vignetting() { Enabled = false }); fx.DepthOfField.Enabled = false; fx.Bloom.Enabled = false; fx.LensFlare.Enabled = false; return(settings); }
public object New(Type type) { var settings = new SceneEditorGraphicsModeHDRSettings(); // By default, only activate ToneMap and Gamma correction var fx = settings.PostProcessingEffects; fx.LightStreak.Enabled = false; fx.ColorTransforms.Transforms.Add(new ToneMap() { LuminanceLocalFactor = 0.0f }); fx.ColorTransforms.Transforms.Add(new FilmGrain() { Enabled = false }); fx.ColorTransforms.Transforms.Add(new Vignetting() { Enabled = false } ); fx.DepthOfField.Enabled = false; fx.Bloom.Enabled = false; fx.LensFlare.Enabled = false; return settings; }