Ejemplo n.º 1
0
 /// <summary>
 /// Create or update the Effect of the effect mesh.
 /// </summary>
 protected void UpdateEffect(RenderContext context, RenderMesh renderMesh, ParameterCollection passParameters)
 {
     if (dynamicEffectCompiler.Update(renderMesh, passParameters))
     {
         renderMesh.Initialize(context.GraphicsDevice);
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Create or update the Effect of the effect mesh.
        /// </summary>
        protected void UpdateEffect(RenderContext context, RenderMesh renderMesh, ParameterCollection passParameters)
        {
            if (dynamicEffectCompiler.Update(renderMesh, passParameters))
            {
                try
                {
                    renderMesh.Initialize(context.GraphicsDevice);
                }
                catch (Exception e)
                {
                    Log.Error("Could not initialize RenderMesh, trying again with error fallback effect", e);

                    // Try again with error effect to show user something failed with this model
                    // TODO: What if an exception happens in this case too? Mark renderMesh as ignored or null?
                    dynamicEffectCompiler.SwitchFallbackEffect(FallbackEffectType.Error, renderMesh, passParameters);
                    renderMesh.Initialize(context.GraphicsDevice);
                }
            }
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Create or update the Effect of the effect mesh.
 /// </summary>
 protected void UpdateEffect(RenderContext context, RenderMesh renderMesh, ParameterCollection passParameters)
 {
     if (dynamicEffectCompiler.Update(renderMesh, passParameters))
     {
         renderMesh.Initialize(context.GraphicsDevice);
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Create or update the Effect of the effect mesh.
        /// </summary>
        protected void UpdateEffect(RenderContext context, RenderMesh renderMesh, ParameterCollection passParameters)
        {
            if (dynamicEffectCompiler.Update(renderMesh, passParameters))
            {
                try
                {
                    renderMesh.Initialize(context.GraphicsDevice);
                }
                catch (Exception e)
                {
                    Log.Error("Could not initialize RenderMesh, trying again with error fallback effect", e);

                    // Try again with error effect to show user something failed with this model
                    // TODO: What if an exception happens in this case too? Mark renderMesh as ignored or null?
                    dynamicEffectCompiler.SwitchFallbackEffect(FallbackEffectType.Error, renderMesh, passParameters);
                    renderMesh.Initialize(context.GraphicsDevice);
                }
            }
        }