Ejemplo n.º 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Package"/> class.
 /// </summary>
 public Package()
 {
     localDependencies = new List <PackageReference>();
     temporaryAssets   = new AssetItemCollection();
     assets            = new PackageAssetCollection(this);
     explicitFolders   = new List <UDirectory>();
     Bundles           = new BundleCollection(this);
     Meta            = new PackageMeta();
     TemplateFolders = new List <TemplateFolder>();
     Templates       = new List <TemplateDescription>();
     Profiles        = new PackageProfileCollection();
     IsDirty         = true;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Package"/> class.
 /// </summary>
 public Package()
 {
     localDependencies = new List <PackageReference>();
     temporaryAssets   = new AssetItemCollection();
     assets            = new PackageAssetCollection(this);
     explicitFolders   = new List <UDirectory>();
     loadedAssemblies  = new List <PackageLoadedAssembly>();
     Bundles           = new BundleCollection(this);
     Meta              = new PackageMeta();
     TemplateFolders   = new List <TemplateFolder>();
     Templates         = new List <TemplateDescription>();
     Profiles          = new PackageProfileCollection();
     IsDirty           = true;
     settings          = new Lazy <PackageUserSettings>(() => new PackageUserSettings(this));
     SerializedVersion = PackageFileVersion;
 }
Ejemplo n.º 3
0
        public void ValidateAssets(bool alwaysGenerateNewAssetId = false)
        {
            if (TemporaryAssets.Count == 0)
            {
                return;
            }

            try
            {
                // Make sure we are suspending notifications before updating all assets
                Assets.SuspendCollectionChanged();

                Assets.Clear();

                // Get generated output items
                var outputItems = new AssetItemCollection();

                // Create a resolver from the package
                var resolver = AssetResolver.FromPackage(this);
                resolver.AlwaysCreateNewId = alwaysGenerateNewAssetId;

                // Clean assets
                AssetCollision.Clean(TemporaryAssets, outputItems, resolver, false);

                // Add them back to the package
                foreach (var item in outputItems)
                {
                    Assets.Add(item);
                }

                TemporaryAssets.Clear();
            }
            finally
            {
                // Restore notification on assets
                Assets.ResumeCollectionChanged();
            }
        }