Ejemplo n.º 1
0
 public Scribe(ScribeWriteSpeedTemplate writeSpeed)
 {
     _characterWriteSpeedSlow   = writeSpeed.Slow;
     _characterWriteSpeedNormal = writeSpeed.Normal;
     _characterWriteSpeedFast   = writeSpeed.Fast;
 }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            // INIT SCRIBE
            var scribeSpeed = new ScribeWriteSpeedTemplate(300, 25, 5);

            Scribe = new Scribe(scribeSpeed);

            // INIT READER
            var inputReader = new InputReader();
            var keySets     = new List <KeySet>();

            keySets.Add(new KeySet(Keyword.Create, new char[] { 'q', 'w', 'a', 's', 'z', 'x' }));
            keySets.Add(new KeySet(Keyword.Donate, new char[] { 'o', 'p', 'l', ';', '.', '/' }));
            keySets.Add(new KeySet(Keyword.Cult, new char[] { 'e', 'r', 'd', 'f', 'c', 'v' }));
            keySets.Add(new KeySet(Keyword.Eat, new char[] { '1', '2', '3', '4', '5', '6' }));
            keySets.Add(new KeySet(Keyword.Virus, new char[] { 't', 'y', 'g', 'h', 'b', 'n' }));
            keySets.Add(new KeySet(Keyword.TheRich, new char[] { 'u', 'i', 'j', 'k', 'm', ',' }));

            foreach (KeySet keySet in keySets)
            {
                inputReader.AddKeySet(keySet);
            }

            // INIT SCORE
            Score = new ScoreTracker();

            // INIT INTERACTIONS
            var interactionSet = new InteractionSet();

            // Defaults
            var createCultScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Create, Keyword.Cult });

            createCultScenario.SetDefaultCase(
                new CaseData(
                    null,
                    320,
                    "You come accross the transcript for a religeous manuscript so utterly obsurd, only \n" +
                    "the perfect blend of a yes man, basement dweller and alex jones fanatic would ever believe it. \n" +
                    "You find that exact person and send the transcript to them, watch in glee as the antivax and flat earth movments \n" +
                    "are brushed to the wayside by this tidal wave of stupidity."
                    )
                );
            var donateCultScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Donate, Keyword.Cult });

            donateCultScenario.SetDefaultCase(
                new CaseData(
                    null,
                    10,
                    "You donate to a random cult. They use your money to grab a feed at maccas."
                    )
                );
            var createDonateScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Create, Keyword.Donate });

            createDonateScenario.SetDefaultCase(
                new CaseData(
                    null,
                    150,
                    "You transfer several small donations of a billion dollars from a variety of swiss bank accounts into you own. \n" +
                    "Your lack of subtletey means several global powers are activley hunting you down. Good luck."
                    )
                );
            var donateEatScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Donate, Keyword.Eat });

            donateEatScenario.SetDefaultCase(
                new CaseData(
                    null,
                    10,
                    "You donate to a homeless shelter. That was very nice of you."
                    )
                );
            var createEatScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Create, Keyword.Eat });

            createEatScenario.SetDefaultCase(
                new CaseData(
                    null,
                    10,
                    "You use the overwheming power of this machine to order some kfc through uber-eats. Nice."
                    )
                );
            var eatVirusScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Eat, Keyword.Virus });

            eatVirusScenario.SetDefaultCase(
                new CaseData(
                    null,
                    200,
                    "You order an experiment in which someone is subjected to the black plauge. The test subject breaks \n" +
                    "loose and the virus is brought out into the world."
                    )
                );
            var createVirusScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Create, Keyword.Virus });

            createVirusScenario.SetDefaultCase(
                new CaseData(
                    null,
                    110,
                    "The machine hums as it trawls through the databases of medical research facilitie accross the globe. \n" +
                    "It finds the perfect storm at a reseach centre in Busan. A small tweak to some doses 'accidentally' \n" +
                    "creates a zombie virus. It stays dormant and contained... for now."
                    )
                );
            var createRichScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Create, Keyword.TheRich });

            createRichScenario.SetDefaultCase(
                new CaseData(
                    null,
                    50,
                    "With some stealthy manipulation of automated taxing algoryhtms, the rich suddenly grow richer."
                    )
                );
            var donateRichScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Donate, Keyword.TheRich });

            donateRichScenario.SetDefaultCase(
                new CaseData(
                    null,
                    50,
                    "For whatever reason you decide to drain funds from the poor and send them to the 1%, you monster. \n" +
                    "Together they purcase a small tropical island and build palace made of diamond. God knows why they thought that was necessary."
                    )
                );
            var eatTheRichScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Eat, Keyword.TheRich });

            eatTheRichScenario.SetDefaultCase(
                new CaseData(
                    null,
                    250,
                    "You target a group of extreme anarchists with just the right content. They start a cannabalistic renegade group \n" +
                    "that attempts to raid the rich and barbeque their delicious belly fat. The movement is squashed instantly, and the fat \n" +
                    "cats live to banquet another day."
                    )
                );
            var cultTheRichScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Cult, Keyword.TheRich });

            cultTheRichScenario.SetDefaultCase(
                new CaseData(
                    null,
                    200,
                    "You make a random cult ultra rich. Thier national govornment is buying none of it and swats the movement aside. \n" +
                    "Said goveornment now has its eye on you."
                    )
                );
            var eatCultScenario = interactionSet.AddScenario(new Keyword[] { Keyword.Eat, Keyword.Cult });

            eatCultScenario.SetDefaultCase(
                new CaseData(
                    null,
                    500,
                    "You manage to convince a great deal of cults that biting one another is somehow benificial. The internet blows up over it."
                    )
                );

            // Variants
            var dcScen_Cc1 = donateCultScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    4600,
                    "You divert funds into the account of the leader of the new riduculed cult you started. Turns out the cultists were onto something, \n" +
                    "as the elaborate ritual they perform with your donation leads to aliens invading the earth."
                    )
                );

            dcScen_Cc1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.Cult }), 1);

            var etrScen_Cv1_Ctr1s = eatTheRichScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    5050,
                    "By targeting a group of extreme anarchists with the perfect blend of propaganda, you send them into a feeding frenzy \n" +
                    "targeted at the rich elite. A cell of this movment in korea tears through the facility containing the zombie virus. \n" +
                    "Apocalypse ensues."
                    )
                );

            etrScen_Cv1_Ctr1s.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.Virus }), 1);
            etrScen_Cv1_Ctr1s.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.TheRich }), 1);

            var etrScen_Cv1_Dtr1 = eatTheRichScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    3050,
                    "By targeting a group of extreme anarchists with the perfect blend of propaganda, you send them into a feeding frenzy \n" +
                    "targeted at the rich elite. A cell of this movment in korea tears through the facility containing the zombie virus. \n" +
                    "Apocalypse ensues."
                    )
                );

            etrScen_Cv1_Dtr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.Virus }), 1);
            etrScen_Cv1_Dtr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Donate, Keyword.TheRich }), 1);

            var etrScen_Ctr1_Dtr1 = eatTheRichScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    1470,
                    "You target a group of extreme anarchists with just the right content. They start a cannabalistic renegade group \n" +
                    "Due to outrage at the audacity of the world's elite to build a diamond palace while others struggle to get by, \n" +
                    "the movement grows incredibly large. Law enforcement fails to stop raid after raid, and militaries accross the world \n" +
                    "get involved, leading to the breakout of war accross the globe."
                    )
                );

            etrScen_Ctr1_Dtr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.TheRich }), 1);
            etrScen_Ctr1_Dtr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Donate, Keyword.TheRich }), 1);

            var etrScen_Dtr1 = eatTheRichScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    450,
                    "You target a group of extreme anarchists with just the right content. They start a cannabalistic renegade group \n" +
                    "Outraged by the abusurdity of the diamond palace built by the global elite, the movement grows surprisingly large. \n" +
                    "Though beaten back by armed law enforcement, the movement dosen't completley die."
                    )
                );

            etrScen_Dtr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Donate, Keyword.TheRich }), 1);

            var etrScen_Ctr1 = eatTheRichScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    450,
                    "You target a group of extreme anarchists with just the right content. They start a cannabalistic renegade group \n" +
                    "Outraged by inequality, the movement grows surprisingly large. \n" +
                    "Though beaten back by armed law enforcement, the movement dosen't completley die."
                    )
                );

            etrScen_Ctr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.TheRich }), 1);

            var ecScen_eV = eatCultScenario.AddCase(
                new CaseData(
                    new List <CaseCondition>(),
                    1280,
                    "The loonies in the cult you made start biting each other as part of their rituals. One of them catches the plauge and \n" +
                    "spreads it to everyone. The plauge spreads wildly after this."
                    )
                );

            etrScen_Ctr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Eat, Keyword.Virus }), 1);
            etrScen_Ctr1.AddCondition(Scenario.GenerateName(new Keyword[] { Keyword.Create, Keyword.Cult }), 1);

            // DISPLAY GAME START
            Scribe.WriteLineFast("Init CrowdControlGlobal_0.13.1456b.3f6.exe");
            Scribe.WriteLine("please verify your identity");
            Scribe.WriteFast(" > ");
            Scribe.Write("************");
            Scribe.Pause(300);
            Scribe.WriteLine("... ");
            Scribe.WriteLineFast("welcome administrator");
            Scribe.WriteNewLine();
            Scribe.WriteLineFast("Press any key to begin");
            Console.ReadKey();


            // GAME LOOP
            while (Running)
            {
                // READ KEYWORDS
                Scribe.WriteNewLine();
                Scribe.Write(" > ");
                var input = Console.ReadLine();

                // CHECK IF EXIT WORD
                foreach (string exitTerm in _exitTerms)
                {
                    if (input.ToLower() == exitTerm.ToLower())
                    {
                        // Exit game loop if an exit term is entered
                        Running = false;

                        Scribe.WriteLineFast("Exiting program.");
                    }
                }
                if (!Running)
                {
                    break;
                }

                // PROCESS INPUT INTO KEYWORDS
                var keywords = inputReader.CheckInput(input);
                for (int i = 0; i < keywords.Length; i++)
                {
                    var keyword = keywords[i];
                    Console.Write(keyword.ToString() + " ");
                }
                Console.WriteLine();
                Console.WriteLine();

                // RUN INTERACTION
                // Ensure there are two keywords before running
                if (keywords.Length <= 1)
                {
                    Scribe.WriteFast("Command not recognized. Please pass an additional parameter.");
                }
                else
                {
                    interactionSet.PlayScenarioMatching(keywords);
                }
            }
        }