Ejemplo n.º 1
0
        private void BackToMenu()
        {
            var menuLayer        = MenuLayer.CreateScene(GameView);
            var transitionToMenu = new CCTransitionProgressInOut(0.2f, menuLayer);

            Director.ReplaceScene(transitionToMenu);
        }
Ejemplo n.º 2
0
        public TutorialLayer(bool startGameAfter) : base(new CCColor4B(127, 200, 205))
        {
            titleMessage = "How to play: Part {0} of " + tutorials.Length;

            var touchListener = new CCEventListenerTouchAllAtOnce();

            touchListener.OnTouchesEnded = (touches, ccevent) => {
                currentTutorial++;
                if (currentTutorial >= tutorials.Length)
                {
                    if (startGameAfter)
                    {
                        var mainGame   = GameLayer.CreateScene(GameView, null);
                        var transition = new CCTransitionProgressInOut(0.2f, mainGame);
                        Director.ReplaceScene(transition);
                        RemoveAllChildren(true);
                    }
                    else
                    {
                        var menuLayer  = MenuLayer.CreateScene(GameView);
                        var transition = new CCTransitionProgressInOut(0.2f, menuLayer);
                        Director.ReplaceScene(transition);
                        RemoveAllChildren(true);
                    }
                }
                else
                {
                    SetCurrentMessages();
                }
            };
            AddEventListener(touchListener, this);
        }
Ejemplo n.º 3
0
        public static CCScene CreateScene(CCGameView gameView)
        {
            var scene = new CCScene(gameView);
            var layer = new MenuLayer();

            scene.AddChild(layer);

            return(scene);
        }
Ejemplo n.º 4
0
        private void BackToMenu()
        {
            var menuLayer = MenuLayer.CreateScene(GameView);

            GoToScene(menuLayer);
        }
Ejemplo n.º 5
0
        private void BackToMenu(object sender)
        {
            var menuLayer = MenuLayer.CreateScene(GameView);

            GoToScene(menuLayer, Configuration.LevelLayer.BackButton.ClickSound);
        }