Ejemplo n.º 1
0
        public override void ApplyToItem(ItemStats stats)
        {
            base.ApplyToItem(stats);

            var wStats = stats as WeaponStats;

            if (this.AttackSpeed != null)
            {
                wStats.AttackSpeed = (float)this.AttackSpeed;
            }

            if (this.Impact != null)
            {
                wStats.Impact = (float)this.Impact;
            }

            if (this.BaseDamage != null)
            {
                wStats.BaseDamage = SL_Damage.GetDamageList(this.BaseDamage);

                // fix for m_activeBaseDamage
                var weapon = wStats.GetComponent <Weapon>();
                At.SetField(weapon, "m_activeBaseDamage", wStats.BaseDamage.Clone());
                At.SetField(weapon, "m_baseDamage", wStats.BaseDamage.Clone());
            }

            if (this.StamCost != null)
            {
                wStats.StamCost = (float)this.StamCost;
            }

            if (AutoGenerateAttackData || this.Attacks == null || this.Attacks.Length < 1)
            {
                // SL.Log("Generating AttackData automatically");
                wStats.Attacks = GetScaledAttackData(wStats.GetComponent <Weapon>());
            }
            else
            {
                wStats.Attacks = Attacks;
            }
        }
        public override void ApplyToComponent <T>(T component)
        {
            var types = SL_Damage.GetDamageList(this.RequiredDamages);

            (component as DealtDamageCondition).DealtDamages = types.List.ToArray();
        }
        internal void Internal_ApplyTemplate()
        {
            SL.Log($"Applying Enchantment Recipe, ID: {this.EnchantmentID}, Name: {this.Name}");

            var recipe = ScriptableObject.CreateInstance <EnchantmentRecipe>();

            recipe.RecipeID = this.EnchantmentID;
            recipe.ResultID = this.EnchantmentID;

            if (ResourcesPrefabManager.Instance.GetItemPrefab(this.IncenseItemID) is Item incense)
            {
                var list = new List <EnchantmentRecipe.PillarData>();
                foreach (var pillar in this.PillarDatas)
                {
                    list.Add(new EnchantmentRecipe.PillarData
                    {
                        Direction             = (UICardinalPoint_v2.CardinalPoint)pillar.Direction,
                        IsFar                 = pillar.IsFar,
                        CompatibleIngredients = new EnchantmentRecipe.IngredientData[]
                        {
                            new EnchantmentRecipe.IngredientData
                            {
                                Type = EnchantmentRecipe.IngredientData.IngredientType.Specific,
                                SpecificIngredient = incense
                            }
                        }
                    });
                }
                recipe.PillarDatas = list.ToArray();
            }

            recipe.CompatibleEquipments = new EnchantmentRecipe.EquipmentData
            {
                EquipmentTag = new TagSourceSelector(CustomTags.GetTag(this.CompatibleEquipment.RequiredTag)),
            };
            if (this.CompatibleEquipment.Equipments != null)
            {
                var equipList = new List <EnchantmentRecipe.IngredientData>();
                foreach (var ingData in this.CompatibleEquipment.Equipments)
                {
                    var data = new EnchantmentRecipe.IngredientData();
                    if (ingData.SelectorType == IngredientTypes.Tag)
                    {
                        data.Type          = EnchantmentRecipe.IngredientData.IngredientType.Generic;
                        data.IngredientTag = new TagSourceSelector(CustomTags.GetTag(ingData.SelectorValue));
                    }
                    else if (ingData.SelectorType == IngredientTypes.SpecificItem)
                    {
                        data.Type = EnchantmentRecipe.IngredientData.IngredientType.Specific;
                        data.SpecificIngredient = ResourcesPrefabManager.Instance.GetItemPrefab(ingData.SelectorValue);
                    }
                    equipList.Add(data);
                }
                recipe.CompatibleEquipments.CompatibleEquipments = equipList.ToArray();
            }
            else
            {
                recipe.CompatibleEquipments.CompatibleEquipments = new EnchantmentRecipe.IngredientData[0];
            }

            recipe.TimeOfDay          = this.TimeOfDay ?? new Vector2[0];
            recipe.Region             = this.Areas ?? new AreaManager.AreaEnum[0];
            recipe.Temperature        = this.Temperature ?? new TemperatureSteps[0];
            recipe.WindAltarActivated = this.WindAltarActivated;

            if (!string.IsNullOrEmpty(this.QuestEventUID))
            {
                recipe.QuestEvent = new QuestEventReference()
                {
                    m_eventUID = QuestEventUID, UID = QuestEventUID
                };
            }

            if (this.WeatherConditions != null)
            {
                var list = new List <EnchantmentRecipe.WeaterCondition>();
                foreach (var condition in this.WeatherConditions)
                {
                    list.Add(new EnchantmentRecipe.WeaterCondition
                    {
                        Invert  = condition.Invert,
                        Weather = (EnchantmentRecipe.WeaterType)condition.WeatherType
                    });
                }
                recipe.Weather = list.ToArray();
            }
            else
            {
                recipe.Weather = new EnchantmentRecipe.WeaterCondition[0];
            }

            recipe.TableIsInBuilding = this.IsEnchantingGuildRecipe;

            // ========== Create actual Enchantment effects prefab ==========

            var enchantmentObject = new GameObject(this.EnchantmentID + "_" + this.Name);

            GameObject.DontDestroyOnLoad(enchantmentObject);
            var enchantment = enchantmentObject.AddComponent <Enchantment>();

            At.SetField <EffectPreset>(enchantment, "m_StatusEffectID", this.EnchantmentID);

            SetLocalization(this, out enchantment.CustomDescLocKey);

            enchantment.EnchantTime = this.EnchantTime;

            if (this.Effects != null)
            {
                SL_EffectTransform.ApplyTransformList(enchantment.transform, this.Effects?.ToArray(), EditBehaviours.Override);
            }

            if (this.AddedDamages != null)
            {
                var list = new List <Enchantment.AdditionalDamage>();
                foreach (var dmg in this.AddedDamages)
                {
                    list.Add(new Enchantment.AdditionalDamage
                    {
                        BonusDamageType  = dmg.AddedDamageType,
                        ConversionRatio  = dmg.ConversionRatio,
                        SourceDamageType = dmg.SourceDamageType
                    });
                }
                enchantment.AdditionalDamages = list.ToArray();
            }
            if (this.StatModifications != null)
            {
                var list = new Enchantment.StatModificationList();
                foreach (var mod in this.StatModifications)
                {
                    list.Add(new Enchantment.StatModification
                    {
                        Name  = mod.Stat,
                        Type  = mod.Type,
                        Value = mod.Value
                    });
                }
                enchantment.StatModifications = list;
            }
            if (this.FlatDamageAdded != null)
            {
                enchantment.DamageBonus = SL_Damage.GetDamageList(this.FlatDamageAdded);
            }
            if (this.DamageModifierBonus != null)
            {
                enchantment.DamageModifier = SL_Damage.GetDamageList(this.DamageModifierBonus);
            }
            if (this.DamageResistanceBonus != null)
            {
                enchantment.ElementalResistances = SL_Damage.GetDamageList(this.DamageResistanceBonus);
            }

            enchantment.HealthAbsorbRatio  = this.HealthAbsorbRatio;
            enchantment.StaminaAbsorbRatio = this.StaminaAbsorbRatio;
            enchantment.ManaAbsorbRatio    = this.ManaAbsorbRatio;

            enchantment.Indestructible   = this.Indestructible;
            enchantment.TrackDamageRatio = this.TrackDamageRatio;

            enchantment.GlobalStatusResistance = this.GlobalStatusResistance;

            // =========== SET DICTIONARY REFS ============

            // Recipe dict
            if (References.ENCHANTMENT_RECIPES.ContainsKey(this.EnchantmentID))
            {
                References.ENCHANTMENT_RECIPES[this.EnchantmentID] = recipe;
            }
            else
            {
                References.ENCHANTMENT_RECIPES.Add(this.EnchantmentID, recipe);
            }

            // Enchantment dict
            if (References.ENCHANTMENT_PREFABS.ContainsKey(this.EnchantmentID))
            {
                References.ENCHANTMENT_PREFABS[this.EnchantmentID] = enchantment;
            }
            else
            {
                References.ENCHANTMENT_PREFABS.Add(this.EnchantmentID, enchantment);
            }
        }