public Chicken(ILevelManager level, IUnit unit, ChickenType type) : base(level, unit) { this.myType = type; this.AttackMove = false; unit.AlwaysVertical = true; distCalc = new ChickenDistCalc(this, 1, 1, 1); }
public static Chicken CreateNew(ILevelManager level, IUnit unit, ChickenType type) { Chicken newChicken = new Chicken(level, unit, type); newChicken.animationController = unit.CreateComponent <AnimationController>(); newChicken.Walker = WorldWalker.CreateNew(newChicken, level); newChicken.Shooter = Shooter.CreateNew(newChicken, level, type.ProjectileType, new Vector3(0, 0.7f, -0.7f), 20); newChicken.Shooter.SearchForTarget = true; newChicken.Shooter.TargetSearchDelay = 2; newChicken.healthBar = new HealthBarControl(level, unit, 100, new Vector3(0, 15, 0), new Vector2(0.5f, 0.1f), true); var selector = UnitSelector.CreateNew(newChicken, level); MovingRangeTarget.CreateNew(newChicken, level, new Vector3(0, 0.5f, 0)); newChicken.RegisterEvents(newChicken.Walker, newChicken.Shooter, selector); return(newChicken); }
public ChickenSpawner(GameController input, GameUI ui, CameraMover camera, UnitType type, ChickenType myType) : base(input, ui, camera, type) { this.myType = myType; }
public static Chicken CreateForLoading(ILevelManager level, IUnit unit, ChickenType type) { return(new Chicken(level, unit, type)); }