Ejemplo n.º 1
0
 //spawn no longer exists
 public void Delete(Spawn s, ResizeValHolder rvh) {
     for (int i = 0; i < children.Count; i++) {
         DrawingVisualSpawn visual = (DrawingVisualSpawn)children[i];
         if (visual.spawn.id == s.id) {
             children.RemoveAt(i);
             break;
         }
     }
 }
Ejemplo n.º 2
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 private void GameAnalyzer_OnZone(object sender, StringEventArgs e) {
     this.zoneMap = MapReader.ReadMap(e.value);
     mapVisuals.Clear();
     spawnVisuals.Clear();
     //ResizeCanvasToZone(e.value);
     this.rvh = GetResizeValHolder(e.value);
     DrawMap(this.rvh);
     if (followSelf) {
         centerView();
     }
     lblZone.Content = this.zoneMap.zone;
 }
Ejemplo n.º 3
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        //existing spawn changed
        public void Update(Spawn s, ResizeValHolder rvh) {
            //might want to make a hash table for this so i dont have to loop
            int oldSpawnIndex = GetChildIndexFromSpawnID(s.id);
            DrawingVisualSpawn visual = (DrawingVisualSpawn)GetVisualChild(oldSpawnIndex);

            double oldX = (double)-visual.spawn.xLoc;
            double oldY = (double)-visual.spawn.yLoc;
            oldX = oldX - rvh.minX;
            oldY = oldY - rvh.minY;
            oldX = oldX * rvh.resizeRatio;
            oldY = oldY * rvh.resizeRatio;
            oldX = oldX + rvh.centerDistanceX;
            oldY = oldY + rvh.centerDistanceY;

            double newX = (double)-s.xLoc;
            double newY = (double)-s.yLoc;
            newX = newX - rvh.minX;
            newY = newY - rvh.minY;
            newX = newX * rvh.resizeRatio;
            newY = newY * rvh.resizeRatio;
            newX = newX + rvh.centerDistanceX;
            newY = newY + rvh.centerDistanceY;

            double offsetX = newX - oldX;
            double offsetY = newY - oldY;

            TransformGroup transformGrp = new TransformGroup();
            //add to transform group and apply to visual
            if (visual.spawn.isSelf) {
                //rotate
                int oldHeading = Convert.ToInt32(visual.spawn.heading);
                int oldAngle = ((oldHeading * 360) >> 9);
                int newHeading = Convert.ToInt32(s.heading);
                int newAngle = ((newHeading * 360) >> 9);

                transformGrp.Children.Add(new RotateTransform((oldAngle - newAngle), oldX, oldY));
            }
            transformGrp.Children.Add(new TranslateTransform(offsetX, offsetY));
            visual.Transform = transformGrp;
        }
Ejemplo n.º 4
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 private ResizeValHolder GetResizeValHolder(string zone) {//move most of this to zone class to built on zone initialization?
     ResizeValHolder rvh = new ResizeValHolder();
     rvh.zone = zone;
     rvh.minX = zoneMap.minX;
     rvh.minY = zoneMap.minY;
     rvh.zoneRatio = zoneMap.width / zoneMap.height;
     rvh.formRatio = (float)(mapCanvas.ActualWidth / mapCanvas.ActualHeight);//have to convert to float or it will use integer division
     rvh.centerDistanceX = 0.0f;
     rvh.centerDistanceY = 0.0f;
     if (rvh.zoneRatio < rvh.formRatio) {//if map is "taller" than window, match zone height to window height
         rvh.resizeRatio = (float)(mapCanvas.ActualHeight / zoneMap.height);
     }
     else {//if map is "wider" shrink zone width to window width
         rvh.resizeRatio = (float)(mapCanvas.ActualWidth / zoneMap.width);
     }
     //center map in form
     rvh.resizeRatio = rvh.resizeRatio * 0.95f;
     rvh.centerDistanceX = (float)(mapCanvas.ActualWidth - (double)(zoneMap.width * rvh.resizeRatio)) / 2;
     rvh.centerDistanceY = (float)(mapCanvas.ActualHeight - (double)(zoneMap.height * rvh.resizeRatio)) / 2;
     return rvh;
 }
Ejemplo n.º 5
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        /*private void ResizeCanvasToZone(string zone) {
            if (this.zoneMap != null) {
                mapCanvas.Width = this.zoneMap.maxX - this.zoneMap.minX;
                mapCanvas.Height = this.zoneMap.maxY - this.zoneMap.minY;
            }
        }*/

        private void DrawMap(ResizeValHolder rvh) {
            foreach (MapLine line in this.zoneMap.lineList) {
                List<MapLineSegment> tmpSegmentList = new List<MapLineSegment>();
                foreach (MapLineSegment segment in line.segmentList) {
                    MapLineSegment tmpSegment = new MapLineSegment();
                    //adjust for 0 points being in the middle of the zone
                    float tmpaX = segment.aX - rvh.minX;
                    float tmpaY = segment.aY - rvh.minY;
                    float tmpbX = segment.bX - rvh.minX;
                    float tmpbY = segment.bY - rvh.minY;
                    //adjust for scale
                    tmpaX = tmpaX * rvh.resizeRatio;
                    tmpaY = tmpaY * rvh.resizeRatio;
                    tmpbX = tmpbX * rvh.resizeRatio;
                    tmpbY = tmpbY * rvh.resizeRatio;
                    //center image
                    tmpaX = tmpaX + rvh.centerDistanceX;
                    tmpaY = tmpaY + rvh.centerDistanceY;
                    tmpbX = tmpbX + rvh.centerDistanceX;
                    tmpbY = tmpbY + rvh.centerDistanceY;
                    tmpSegmentList.Add(new MapLineSegment(tmpaX, tmpaY, tmpbX, tmpbY));
                }
                //draw line
                mapVisuals.AddLine(tmpSegmentList, line.colorPen);
            }
        }
Ejemplo n.º 6
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        public void SetTarget(Spawn s, ResizeValHolder rvh) {
            if (s.id != targetSpawnId) {
                //remove target indicator from previous target
                if (targetSpawnId != 0) {
                    int childId = GetChildIndexFromSpawnID(targetSpawnId);
                    if (childId != -1) {
                        DrawingVisualSpawn visual = (DrawingVisualSpawn)GetVisualChild(childId);
                        DrawVisual(ref visual, rvh, false);
                    }
                }
                //set new target indicator if we have a target
                if (s.memoryAddress != 0) {
                    int childId = GetChildIndexFromSpawnID(s.id);
                    if (childId != -1) {
                        DrawingVisualSpawn visual = (DrawingVisualSpawn)GetVisualChild(childId);
                        DrawVisual(ref visual, rvh, true);
                    }
                }
                targetSpawnId = s.id;
            }

        }
Ejemplo n.º 7
0
        private void DrawNPCCorpseVisual(ref DrawingVisualSpawn corpse, ResizeValHolder rvh, bool isTarget) {
            //X and Y location are inverted from how we display on window, so multiply by -1 to get inverse
            double x = (double)-corpse.spawn.xLoc;
            double y = (double)-corpse.spawn.yLoc;
            x = x - rvh.minX;
            y = y - rvh.minY;
            x = x * rvh.resizeRatio;
            y = y * rvh.resizeRatio;
            x = x + rvh.centerDistanceX;
            y = y + rvh.centerDistanceY;

            using(DrawingContext dc = corpse.RenderOpen()) {
                Brush targetBrush;

                if(isTarget) {
                    targetBrush = Brushes.Fuchsia;
                }
                else {
                    targetBrush = Brushes.LightBlue;
                }
                Pen colorPen = new Pen(targetBrush, 2.0);
                dc.DrawLine(colorPen, new Point(x, y - 3), new Point(x, y + 3));
                dc.DrawLine(colorPen, new Point(x - 3, y), new Point(x + 3, y));
            }
        }
Ejemplo n.º 8
0
        /*private void GameAnalyzer_OnPlayerChangeLevel(object sender, IntEventArgs e) {
            this.playerLevel = e.value; //this doesnt fix the problem. f**k.
            //this.Clear();
        }*/

        

        //something spawned
        public void Add(Spawn s, ResizeValHolder rvh) {
            DrawingVisualSpawn visual = new DrawingVisualSpawn(s);
            DrawVisual(ref visual, rvh, false);
            children.Add(visual);
        }
Ejemplo n.º 9
0
        private void DrawPCCorpseVisual(ref DrawingVisualSpawn corpse, ResizeValHolder rvh, bool isTarget) {
            //X and Y location are inverted from how we display on window, so multiply by -1 to get inverse
            double x = (double)-corpse.spawn.xLoc;
            double y = (double)-corpse.spawn.yLoc;
            x = x - rvh.minX;
            y = y - rvh.minY;
            x = x * rvh.resizeRatio;
            y = y * rvh.resizeRatio;
            x = x + rvh.centerDistanceX;
            y = y + rvh.centerDistanceY;

            using (DrawingContext dc = corpse.RenderOpen()) {
                Brush targetBrush;
                
                if (isTarget) {
                    targetBrush = Brushes.Fuchsia;
                }
                else {
                    targetBrush = Brushes.LightPink;
                }
                Pen colorPen = new Pen(targetBrush,2.0);
                dc.DrawLine(colorPen, new Point(x, y-3), new Point(x, y+3));
                dc.DrawLine(colorPen, new Point(x-3, y), new Point(x+3, y));
                //Rect rect = new Rect(new Point(x - 3, y - 3), new Size(6, 6));
                //dc.DrawRectangle(null, new Pen(targetBrush, 1), rect);
                
                /* text
                FormattedText ft = new FormattedText(
                    corpse.spawn.name,
                    CultureInfo.CurrentCulture,
                    FlowDirection.LeftToRight,
                    new Typeface(new FontFamily("Arial"), FontStyles.Normal, FontWeights.Bold, FontStretches.Normal),
                    9,
                    Brushes.Black);
                // Draw the text at a location
                dc.DrawText(ft, new Point(x + 5.0, y + 5.0));
                 */
            }

            //draw vert and horiz lines like this
            /*DrawingVisual drawingVisual = new DrawingVisual();
            using (DrawingContext dc = drawingVisual.RenderOpen()) {
                bool a = colorPen.IsFrozen;
                foreach (MapLineSegment segment in segmentList) {
                    dc.DrawLine(colorPen, new Point(segment.aX, segment.aY), new Point(segment.bX, segment.bY));
                }
            }
            this.children.Add(drawingVisual);
             * */

        }
Ejemplo n.º 10
0
        private void DrawPCVisual(ref DrawingVisualSpawn pc, ResizeValHolder rvh, bool isTarget) {
            //X and Y location are inverted from how we display on window, so multiply by -1 to get inverse
            double x = (double)-pc.spawn.xLoc;
            double y = (double)-pc.spawn.yLoc;
            x = x - rvh.minX;
            y = y - rvh.minY;
            x = x * rvh.resizeRatio;
            y = y * rvh.resizeRatio;
            x = x + rvh.centerDistanceX;
            y = y + rvh.centerDistanceY;

            using (DrawingContext dc = pc.RenderOpen()) {
                if (pc.spawn.isSelf) {
                    /*if(this.playerLevel == 0) {
                        this.playerLevel = (int)pc.spawn.level;
                    }*/
                    Brush targetBrush;
                    if (isTarget) {
                        targetBrush = Brushes.Fuchsia;
                    }
                    else {
                        targetBrush = Brushes.RoyalBlue;
                    }
                    double magnitude = 6.0; //describes how big the triangle is
                    int heading = Convert.ToInt32(pc.spawn.heading);

                    int angleA = 270 - ((heading * 360) >> 9);
                    double radiansA = Math.PI * angleA / 180;
                    double xOffsetA = Math.Cos(radiansA);
                    double yOffsetA = Math.Sin(radiansA);

                    int angleB = angleA + 120;
                    double radiansB = Math.PI * angleB / 180;
                    double xOffsetB = Math.Cos(radiansB);
                    double yOffsetB = Math.Sin(radiansB);

                    int angleC = angleA + 180;
                    double radiansC = Math.PI * angleC / 180;
                    double xOffsetC = Math.Cos(radiansC);
                    double yOffsetC = Math.Sin(radiansC);

                    int angleD = angleA - 120;
                    double radiansD = Math.PI * angleD / 180;
                    double xOffsetD = Math.Cos(radiansD);
                    double yOffsetD = Math.Sin(radiansD);

                    Point pointA = new Point(x + xOffsetA * magnitude * 2, y + yOffsetA * magnitude * 2);
                    Point pointB = new Point(x + xOffsetB * magnitude, y + yOffsetB * magnitude);
                    Point pointC = new Point(x, y);
                    Point pointD = new Point(x + xOffsetD * magnitude, y + yOffsetD * magnitude);
                    LineSegment[] segments = new LineSegment[] { new LineSegment(pointB, true), new LineSegment(pointC, true), new LineSegment(pointD, true) };
                    PathFigure figure = new PathFigure(pointA, segments, true);
                    PathGeometry geo = new PathGeometry(new PathFigure[] { figure });
                    dc.DrawGeometry(Brushes.RoyalBlue, new Pen(targetBrush, 1), geo);
                }
                else {
                    Brush targetBrush;
                    Brush conBrush;                  
                    if(playerLevel + 4 < pc.spawn.level) {
                        conBrush = Brushes.Red;
                    }
                    else if(playerLevel - 4 > pc.spawn.level) {
                        conBrush = Brushes.Green;
                    }
                    else {
                        conBrush = Brushes.White;
                    }

                    if(isTarget) {
                        targetBrush = Brushes.Fuchsia;
                    }
                    else {
                        targetBrush = conBrush;
                    }
                    Rect rect = new Rect(new Point(x - 4, y - 4), new Size(8, 8));
                    dc.DrawRectangle(conBrush, new Pen(targetBrush, 1), rect);
                    FormattedText ft = new FormattedText(
                        "[" + pc.spawn.level.ToString() + " " + (SpawnClassShort)pc.spawn.eqClass + "] " + pc.spawn.name,
                        CultureInfo.CurrentCulture,
                        FlowDirection.LeftToRight,
                        new Typeface(new FontFamily("Arial"), FontStyles.Normal, FontWeights.Bold, FontStretches.Normal),
                        9,
                        targetBrush);
                    // Draw the text at a location
                    dc.DrawText(ft, new Point(x + 5.0, y + 5.0));
                }
            }
        }
Ejemplo n.º 11
0
        private void DrawNPCVisual(ref DrawingVisualSpawn npc, ResizeValHolder rvh, bool isTarget) {
            //X and Y location are inverted from how we display on window, so multiply by -1 to get inverse
            double x = (double)-npc.spawn.xLoc;
            double y = (double)-npc.spawn.yLoc;
            x = x - rvh.minX;
            y = y - rvh.minY;
            x = x * rvh.resizeRatio;
            y = y * rvh.resizeRatio;
            x = x + rvh.centerDistanceX;
            y = y + rvh.centerDistanceY;

            using (DrawingContext dc = npc.RenderOpen()) {
                SolidColorBrush conBrush = GetConsiderBrush(this.playerLevel, npc.spawn.level);
                if (isTarget) {
                    FormattedText ft = new FormattedText(
                        npc.spawn.name + "\n" + npc.spawn.level.ToString() + " " + Spawn.GetRace(npc.spawn.race) + " / " + (SpawnClass)npc.spawn.eqClass,
                        CultureInfo.CurrentCulture,
                        FlowDirection.LeftToRight,
                        new Typeface(new FontFamily("Arial"), FontStyles.Normal, FontWeights.ExtraLight, FontStretches.Normal),
                        10,
                        Brushes.Fuchsia);
                    // Draw text
                    dc.DrawText(ft, new Point(x + 3.0, y + 3.0));
                    dc.DrawEllipse(conBrush, new Pen(Brushes.Fuchsia, 1), new Point(x, y), 3, 3);
                }
                else if(isDragon(npc.spawn.name)) {
                    conBrush = Brushes.BlueViolet;
                    BitmapImage image = new BitmapImage(new Uri("..//..//images//dragon.png", UriKind.Relative));
                    Rect rect = new Rect(x - 5.0, y - 5.0, 10.0, 10.0);
                    dc.DrawImage(image, rect);
                }
                else if(isNamed(npc.spawn.name)) { //add logic to check for any nameds here and show as "!" or something better than circle
                    conBrush = Brushes.BlueViolet;
                    dc.DrawEllipse(conBrush, new Pen(conBrush, 1), new Point(x, y), 3, 3);
                }
                
                else {
                    dc.DrawEllipse(conBrush, new Pen(conBrush, 1), new Point(x, y), 3, 3);
                }     
            }
        }
Ejemplo n.º 12
0
 private void DrawVisual(ref DrawingVisualSpawn visual, ResizeValHolder rvh, bool isTarget) {
     switch ((SpawnType)visual.spawn.type) {
         case SpawnType.PC:
             DrawPCVisual(ref visual, rvh, isTarget);
             break;
         case SpawnType.NPC:
             DrawNPCVisual(ref visual, rvh, isTarget);
             break;
         case SpawnType.NPC_CORPSE:
             DrawNPCCorpseVisual(ref visual, rvh, isTarget);
             break;
         case SpawnType.PC_CORPSE:
             DrawPCCorpseVisual(ref visual, rvh, isTarget);
             break;
     }
 }
Ejemplo n.º 13
0
 public void UpdateConsiderColor(ResizeValHolder rvh) {
     for(int i = 0; i < children.Count; i++) {
         DrawingVisualSpawn visual = (DrawingVisualSpawn)children[i];
         int target = GetChildIndexFromSpawnID(targetSpawnId);
         if(i == target) {
             DrawVisual(ref visual, rvh, true);
         }
         else {
             DrawVisual(ref visual, rvh, false);
         }
     }
 }
Ejemplo n.º 14
0
 public void ResizeCanvas(ResizeValHolder rvh) {
     //foreach (DrawingVisualSpawn visual in children)
     for (int i = 0; i < children.Count; i++) {
         DrawingVisualSpawn visual = (DrawingVisualSpawn)children[i];
         int target = GetChildIndexFromSpawnID(targetSpawnId);
         if (i == target) {
             DrawVisual(ref visual, rvh, true);
         }
         else {
             DrawVisual(ref visual, rvh, false);
         }
     }
 }