private void BtnStartGame_Click(object sender, EventArgs e) { GetAndSet gs = new GetAndSet(); gs.SetAmmoStartGame(); gs.SetPointNewGame(); gs.GetChoosedScore(); }
public void PlayerBlocksComputer(int npc) { OnePointToNpc point = new OnePointToNpc(); var pBlock = PlayerBlock(); if (pBlock == npc) { BlockVsBlock load = new BlockVsBlock(); load.Show(); } else { if (npc == 3) { BlockVsLoad load = new BlockVsLoad(); load.Show(); gs.NpcGetAmmo(); } else if (npc == 2) { BlockVsShoot load = new BlockVsShoot(); load.Show(); gs.NpcLooseAmmo(); } else if (npc == 4) { BlockVsShotgun load = new BlockVsShotgun(); load.Show(); point.Show(); NpcWinPoint(); gs.SetAmmoStartGame(); } } }