public CollisionManager(PlayerShip playerShip, ShotManager shotManager, EnemyManager enemyManager, ExplosionManager explosionManager) { this.playerShip = playerShip; this.shotManager = shotManager; this.enemyManager = enemyManager; this.explosionManager = explosionManager; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here titleScreen = new Sprite(Content.Load <Texture2D>("titleScreen"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds, 2, 2, 8); background = new Sprite(Content.Load <Texture2D>("fundo"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); pauseScreen = new Sprite(Content.Load <Texture2D>("pause"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); gameOverScreen = new Sprite(Content.Load <Texture2D>("gameover"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); soundManager = new SoundManager(Content); var shipTexture = Content.Load <Texture2D>("nave"); var xPositionOfShip = graphics.GraphicsDevice.Viewport.Height - shipTexture.Height - 10; var yPositionOfShip = (graphics.GraphicsDevice.Viewport.Width / 2) - (shipTexture.Width / 2) + 70; var playerBounds = new Rectangle(0, graphics.GraphicsDevice.Viewport.Height - 200, graphics.GraphicsDevice.Viewport.Width, 200); shotManager = new ShotManager(Content.Load <Texture2D>("tiro"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); playership = new PlayerShip(shipTexture, new Vector2(xPositionOfShip, yPositionOfShip), playerBounds, shotManager); enemyManager = new EnemyManager(Content.Load <Texture2D>("alien"), graphics.GraphicsDevice.Viewport.Bounds, shotManager); explosionManager = new ExplosionManager(Content.Load <Texture2D>("explosion"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); collisionManager = new CollisionManager(playership, shotManager, enemyManager, explosionManager); gameFont = Content.Load <SpriteFont>("GameFont"); statusManager = new StatusManager(gameFont, graphics.GraphicsDevice.Viewport.Bounds, enemyManager, shipTexture) { Lives = 3, Score = 0 }; soundManager.PlayBackgroundMusic(); }