Ejemplo n.º 1
0
        public static void PlaceShips(List <Ships> ships)
        {
            Random random = new Random();
            int    rows;
            int    cols;

            for (int count = 0; count < ships.Count; count++)
            {
                Ships ship = ships[count];
                while (true)
                {
                    rows = random.Next(10);
                    cols = random.Next(10);
                    bool?result = GetPlacementLogic(rows, cols, ship);
                    if (result == true)
                    {
                        UpdateDisplay();
                        break;
                    }
                    if (result == false || result == null)
                    {
                        continue;
                    }
                }
            }
            GetUserInput();
        }
Ejemplo n.º 2
0
        public static bool?GetPlacementLogic(int rows, int cols, Ships ship)
        {
            if (rows + ship.shipLength > 9)               //can't go down
            {
                if (cols + ship.shipLength > 9)           //can't go right
                                                          //can go up or left // making judgement call for now
                {
                    if (PlaceOnDisplay(cols, rows, Direction.UP, Direction.LEFT, ship) == true)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }

                if (cols - ship.shipLength < 0)           //can't go left
                                                          //can go up or right
                {
                    if (PlaceOnDisplay(cols, rows, Direction.RIGHT, Direction.UP, ship) == true)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }
            else                                 //can go down
            {
                if (cols + ship.shipLength > 10) //can't go right
                                                 //can go down or left
                {
                    if (PlaceOnDisplay(cols, rows, Direction.LEFT, Direction.DOWN, ship) == true)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }

                if (cols - ship.shipLength < 0)           //can't go left
                                                          //can go down or right
                {
                    if (PlaceOnDisplay(cols, rows, Direction.DOWN, Direction.RIGHT, ship) == true)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }
            return(null);
        }
Ejemplo n.º 3
0
        public static void initialize()
        {
            Ships carrier      = new Ships(ShipType.carrier);
            Ships battleShip   = new Ships(ShipType.battleship);
            Ships cruiser      = new Ships(ShipType.cruiser);
            Ships destroyerOne = new Ships(ShipType.destroyerOne);
            Ships destroyerTwo = new Ships(ShipType.destroyerTwo);
            Ships subOne       = new Ships(ShipType.submarineOne);
            Ships subTwo       = new Ships(ShipType.submarineTwo);

            ships.Add(carrier);
            ships.Add(battleShip);
            ships.Add(cruiser);
            ships.Add(destroyerOne);
            ships.Add(destroyerTwo);
            ships.Add(subOne);
            ships.Add(subTwo);

            PlaceShips(ships);
        }
Ejemplo n.º 4
0
        public static bool?PlaceOnDisplay(int cols, int rows, Direction primaryDirection, Direction secondaryDirection, Ships ship)
        {
            bool?successful = null;

            switch (primaryDirection)
            {
            case Direction.UP:
                int rowUp = rows;
                for (int count = 0; count < ship.shipLength; count++)
                {
                    if (gameDisplay[rowUp, cols].isShipHere)
                    {
                        successful = false;
                        break;
                    }
                    rowUp -= 1;
                }
                if (successful == null)
                {
                    successful = true;
                }
                if (successful == true)
                {
                    rowUp = rows;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        gameDisplay[rowUp, cols].isShipHere = true;
                        gameDisplay[rowUp, cols].shipType   = ship.ShipType;
                        rowUp -= 1;
                    }
                    return(successful);
                }
                break;

            case Direction.DOWN:
                int rowDown = rows;
                for (int count = 0; count < ship.shipLength; count++)
                {
                    if (gameDisplay[rowDown, cols].isShipHere)
                    {
                        successful = false;
                        break;
                    }
                    rowDown += 1;
                }
                if (successful == null)
                {
                    successful = true;
                }
                if (successful == true)
                {
                    rowDown = rows;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        gameDisplay[rowDown, cols].isShipHere = true;
                        gameDisplay[rowDown, cols].shipType   = ship.ShipType;
                        rowDown += 1;
                    }
                    return(successful);
                }
                break;

            case Direction.RIGHT:
                int colRight = cols;
                for (int count = 0; count < ship.shipLength; count++)
                {
                    if (gameDisplay[rows, colRight].isShipHere)
                    {
                        successful = false;
                        break;
                    }
                    colRight += 1;
                }
                if (successful == null)
                {
                    successful = true;
                }
                if (successful == true)
                {
                    colRight = cols;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        gameDisplay[rows, colRight].isShipHere = true;
                        gameDisplay[rows, colRight].shipType   = ship.ShipType;
                        colRight += 1;
                    }
                    return(successful);
                }
                break;

            case Direction.LEFT:
                int colLeft = cols;
                for (int count = 0; count < ship.shipLength; count++)
                {
                    if (gameDisplay[rows, colLeft].isShipHere)
                    {
                        successful = false;
                        break;
                    }
                    colLeft -= 1;
                }
                if (successful == null)
                {
                    successful = true;
                }
                if (successful == true)
                {
                    colLeft = cols;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        gameDisplay[rows, colLeft].isShipHere = true;
                        gameDisplay[rows, colLeft].shipType   = ship.ShipType;

                        colLeft -= 1;
                    }
                    return(successful);
                }
                break;
            }

            if (successful == false)
            {
                switch (secondaryDirection)
                {
                case Direction.UP:
                    int rowUp = rows;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        if (gameDisplay[rowUp, cols].isShipHere)
                        {
                            successful = false;
                            break;
                        }
                        rowUp -= 1;
                    }
                    if (successful == null)
                    {
                        successful = true;
                    }
                    if (successful == true)
                    {
                        rowUp = rows;
                        for (int count = 0; count < ship.shipLength; count++)
                        {
                            gameDisplay[rowUp, cols].isShipHere = true;
                            gameDisplay[rowUp, cols].shipType   = ship.ShipType;
                            rowUp -= 1;
                        }
                        return(successful);
                    }
                    break;

                case Direction.DOWN:
                    int rowDown = rows;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        if (gameDisplay[rowDown, cols].isShipHere)
                        {
                            successful = false;
                            break;
                        }
                        rowDown += 1;
                    }
                    if (successful == null)
                    {
                        successful = true;
                    }
                    if (successful == true)
                    {
                        rowDown = rows;
                        for (int count = 0; count < ship.shipLength; count++)
                        {
                            gameDisplay[rowDown, cols].isShipHere = true;
                            gameDisplay[rowDown, cols].shipType   = ship.ShipType;
                            rowDown += 1;
                        }
                        return(successful);
                    }
                    break;

                case Direction.RIGHT:
                    int colRight = cols;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        if (gameDisplay[rows, colRight].isShipHere)
                        {
                            successful = false;
                            break;
                        }
                        colRight += 1;
                    }
                    if (successful == null)
                    {
                        successful = true;
                    }
                    if (successful == true)
                    {
                        colRight = cols;
                        for (int count = 0; count < ship.shipLength; count++)
                        {
                            gameDisplay[rows, colRight].isShipHere = true;
                            gameDisplay[rows, colRight].shipType   = ship.ShipType;
                            colRight += 1;
                        }
                        return(successful);
                    }
                    break;

                case Direction.LEFT:
                    int colLeft = cols;
                    for (int count = 0; count < ship.shipLength; count++)
                    {
                        if (gameDisplay[rows, colLeft].isShipHere)
                        {
                            successful = false;
                            break;
                        }
                        colLeft -= 1;
                    }
                    if (successful == null)
                    {
                        successful = true;
                    }
                    if (successful == true)
                    {
                        colLeft = cols;
                        for (int count = 0; count < ship.shipLength; count++)
                        {
                            gameDisplay[rows, colLeft].isShipHere = true;
                            gameDisplay[rows, colLeft].shipType   = ship.ShipType;
                            colLeft -= 1;
                        }
                        return(successful);
                    }
                    break;
                }
            }
            return(successful = false);
        }
Ejemplo n.º 5
0
        public static void FireAway(int rows, int cols)
        {
            gameDisplay[rows, cols].hit = true;
            if (gameDisplay[rows, cols].isShipHere)                 //if I hit a ship
            {
                switch (gameDisplay[rows, cols].shipType)
                {
                case ShipType.battleship:
                    Ships battleShip = ships[1];
                    battleShip.shipHealth -= 1;
                    if (battleShip.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Battleship was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[1] = battleShip;
                    break;

                case ShipType.carrier:
                    Ships carrier = ships[0];
                    carrier.shipHealth -= 1;
                    if (carrier.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Carrier was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[0] = carrier;
                    break;

                case ShipType.cruiser:
                    Ships cruiser = ships[2];
                    cruiser.shipHealth -= 1;
                    if (cruiser.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Cruiser was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[2] = cruiser;
                    break;

                case ShipType.destroyerOne:
                    Ships destroyer_1 = ships[3];
                    destroyer_1.shipHealth -= 1;
                    if (destroyer_1.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Destroyer 1 was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[3] = destroyer_1;
                    break;

                case ShipType.destroyerTwo:
                    Ships destroyer_2 = ships[4];
                    destroyer_2.shipHealth -= 1;
                    if (destroyer_2.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Destroyer 2 was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[4] = destroyer_2;
                    break;

                case ShipType.submarineOne:
                    Ships sub_1 = ships[5];
                    sub_1.shipHealth -= 1;
                    if (sub_1.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Submarine 1 was destroyed");
                        totalShips -= 1;
                        Console.ReadKey();
                    }
                    ships[5] = sub_1;
                    break;

                case ShipType.submarineTwo:
                    Ships sub_2 = ships[6];
                    sub_2.shipHealth -= 1;
                    if (sub_2.shipHealth == 0)
                    {
                        UpdateDisplay();
                        Console.WriteLine("Submarine 2 was destroyed");
                        totalShips -= 1;
                        Console.WriteLine("There are {0} ships left.", totalShips);
                        Console.ReadKey();
                    }
                    ships[6] = sub_2;
                    break;
                }
                if (totalShips == 0)
                {
                    Console.WriteLine("You are too good, I humbly accept defeat.");
                    Console.ReadKey();
                }
            }
            else
            {
                totalTries -= 1;
                UpdateDisplay();
                Console.WriteLine("You missed. You have {0} tries left.", totalTries);
                if (totalTries == 0)
                {
                    Console.WriteLine("You ran out of tries. You lose.");
                    Environment.Exit(0);
                }
                Console.ReadKey();
            }
            UpdateDisplay();
        }