Ejemplo n.º 1
0
    public static void ApplyMovementRuler(Ship.GenericShip thisShip, Movement.GenericMovement movement)
    {
        CurrentTemplate = GetMovementRuler(movement);

        SaveCurrentMovementRulerPosition();

        CurrentTemplate.position    = thisShip.GetPosition();
        CurrentTemplate.eulerAngles = thisShip.GetAngles() + new Vector3(0f, 90f, 0f);
        if (movement.Direction == Movement.ManeuverDirection.Left)
        {
            CurrentTemplate.eulerAngles = CurrentTemplate.eulerAngles + new Vector3(180f, 0f, 0f);
        }
    }
Ejemplo n.º 2
0
    public static void ApplyMovementRuler(Ship.GenericShip thisShip)
    {
        if (Selection.ThisShip.AssignedManeuver.Speed != 0)
        {
            CurrentTemplate = GetMovementRuler();

            SaveCurrentMovementRulerPosition();

            CurrentTemplate.position    = thisShip.GetPosition();
            CurrentTemplate.eulerAngles = thisShip.GetAngles() + new Vector3(0f, 90f, 0f);
            if (Selection.ThisShip.AssignedManeuver.Direction == Movement.ManeuverDirection.Left)
            {
                CurrentTemplate.eulerAngles = CurrentTemplate.eulerAngles + new Vector3(180f, 0f, 0f);
            }
        }
    }