Ejemplo n.º 1
0
 public Reposition(DragInfo dragInfo, MouseEvt me, bool axisLock)
 {
     double tx = me.Pt.X - dragInfo.Me.Pt.X;
     double ty = me.Pt.Y - dragInfo.Me.Pt.Y;
     if (axisLock)
     {
         if (Math.Abs(tx) < Math.Abs(ty))
         {
             tx = 0;
         }
         else
         {
             ty = 0;
         }
     }
     this.output = new Lazy<Tuple<Polygon, Point>>(() => Tuple.Create(dragInfo.Me.Element.Polygon, new Point(dragInfo.OriginalLeft + tx, dragInfo.OriginalTop + ty)));
 }
Ejemplo n.º 2
0
        public Reposition(DragInfo dragInfo, MouseEvt me, bool axisLock)
        {
            double tx = me.Pt.X - dragInfo.Me.Pt.X;
            double ty = me.Pt.Y - dragInfo.Me.Pt.Y;

            if (axisLock)
            {
                if (Math.Abs(tx) < Math.Abs(ty))
                {
                    tx = 0;
                }
                else
                {
                    ty = 0;
                }
            }
            this.output = new Lazy <Tuple <Polygon, Point> >(() => Tuple.Create(dragInfo.Me.Element.Polygon, new Point(dragInfo.OriginalLeft + tx, dragInfo.OriginalTop + ty)));
        }