Ejemplo n.º 1
0
        public MT5Mesh(ModelNode node, MT5Node newNode)
        {
            Node = newNode;
            foreach (MeshFace face in node.Faces)
            {
                MT5StripAttributes attr = new MT5StripAttributes(MT5MeshEntryType.StripAttrib_0200);
                StripEntries.Add(attr);

                MT5StripTexture tex = new MT5StripTexture();
                tex.TextureIndex = (ushort)face.TextureIndex;
                StripEntries.Add(tex);

                MT5UVSize unk0B00 = new MT5UVSize();
                StripEntries.Add(unk0B00);

                if (face.HasUVs && face.HasColors)
                {
                    MT5Strip strip = new MT5Strip(MT5MeshEntryType.Strip_1C00, this);
                    strip.Faces.Add(face);
                    StripEntries.Add(strip);
                }
                if (face.HasUVs)
                {
                    MT5Strip strip = new MT5Strip(MT5MeshEntryType.Strip_1900, this);
                    strip.Faces.Add(face);
                    StripEntries.Add(strip);
                }
                if (face.HasColors)
                {
                    MT5Strip strip = new MT5Strip(MT5MeshEntryType.Strip_1A00, this);
                    strip.Faces.Add(face);
                    StripEntries.Add(strip);
                }
            }
        }
Ejemplo n.º 2
0
        public void Read(BinaryReader reader, MT5Node node)
        {
            Node       = node;
            ParentNode = (MT5Node)node.Parent;

            Offset = (uint)reader.BaseStream.Position;

            //Console.WriteLine("MeshOffset: {0}", Offset);

            PolyType       = reader.ReadUInt32();
            VerticesOffset = reader.ReadUInt32();
            VertexCount    = reader.ReadInt32();
            FacesOffset    = reader.ReadUInt32();

            Node.Center = new Vector3()
            {
                X = reader.ReadSingle(),
                Y = reader.ReadSingle(),
                Z = reader.ReadSingle()
            };
            Node.Radius = reader.ReadSingle();

            //Read strips/faces
            reader.BaseStream.Seek(FacesOffset, SeekOrigin.Begin);

            //read strip functions
            while (reader.BaseStream.Position < reader.BaseStream.Length - 4)
            {
                ushort stripType = reader.ReadUInt16();
                if ((MT5MeshEntryType)stripType == MT5MeshEntryType.End)
                {
                    MT5_End stripEnd = new MT5_End();
                    StripEntries.Add(stripEnd);
                    break;
                }

                switch ((MT5MeshEntryType)stripType)
                {
                case MT5MeshEntryType.Zero:
                    MT5_Zero stripZero = new MT5_Zero();
                    StripEntries.Add(stripZero);
                    continue;

                case MT5MeshEntryType.ZeroN:
                    MT5_ZeroN stripZeroN = new MT5_ZeroN();
                    StripEntries.Add(stripZeroN);
                    continue;

                case MT5MeshEntryType.StripAttrib_0200:
                case MT5MeshEntryType.StripAttrib_0300:
                case MT5MeshEntryType.StripAttrib_0400:
                case MT5MeshEntryType.StripAttrib_0500:
                case MT5MeshEntryType.StripAttrib_0600:
                case MT5MeshEntryType.StripAttrib_0700:
                    MT5StripAttributes stripAttributes = new MT5StripAttributes((MT5MeshEntryType)stripType);
                    stripAttributes.Read(reader);
                    CurrentIsUVH   = stripAttributes.IsUVH;
                    CurrentMirrorU = stripAttributes.MirrorU;
                    CurrentMirrorV = stripAttributes.MirrorV;
                    StripEntries.Add(stripAttributes);
                    continue;

                //ignored by d3t
                case MT5MeshEntryType.Unknown_0E00:
                case MT5MeshEntryType.Unknown_0F00:
                    MT5_0E00_0F00 strip_0E00_0F00 = new MT5_0E00_0F00((MT5MeshEntryType)stripType);
                    strip_0E00_0F00.Read(reader);
                    StripEntries.Add(strip_0E00_0F00);
                    continue;

                //ignored by d3t
                case MT5MeshEntryType.Unknown_8000:
                case MT5MeshEntryType.Unknown_A000:
                    MT5_8000_A000 strip_8000_A000 = new MT5_8000_A000((MT5MeshEntryType)stripType);
                    strip_8000_A000.Read(reader);
                    StripEntries.Add(strip_8000_A000);
                    continue;

                case MT5MeshEntryType.UVSize_0B00:
                    MT5UVSize uvSize = new MT5UVSize();
                    uvSize.Read(reader);
                    CurrentUVSize = uvSize.Value;
                    StripEntries.Add(uvSize);
                    continue;

                case MT5MeshEntryType.Texture:
                    MT5StripTexture stripTexture = new MT5StripTexture();
                    stripTexture.Read(reader);
                    CurrentTextureIndex = stripTexture.TextureIndex;
                    if (CurrentTextureIndex < Node.MT5.Textures.Count)
                    {
                        if (Node.MT5.Textures[(int)CurrentTextureIndex] == null)
                        {
                            continue;
                        }
                        if (MT5.UVMirrorTextureResize)
                        {
                            Node.MT5.Textures[(int)CurrentTextureIndex].Image.MirrorResize(CurrentMirrorU, CurrentMirrorV);
                        }
                    }
                    StripEntries.Add(stripTexture);
                    continue;

                //Face strips
                case MT5MeshEntryType.Strip_1000:
                case MT5MeshEntryType.Strip_1100:
                case MT5MeshEntryType.Strip_1200:
                case MT5MeshEntryType.Strip_1300:
                case MT5MeshEntryType.Strip_1400:
                case MT5MeshEntryType.Strip_1800:
                case MT5MeshEntryType.Strip_1900:
                case MT5MeshEntryType.Strip_1A00:
                case MT5MeshEntryType.Strip_1B00:
                case MT5MeshEntryType.Strip_1C00:
                    MT5Strip strip = new MT5Strip((MT5MeshEntryType)stripType, this);
                    strip.Read(reader);
                    StripEntries.Add(strip);
                    continue;

                default:
                    //unknown type defaults to breaking
                    stripType = (ushort)MT5MeshEntryType.End;
                    break;
                }

                if ((MT5MeshEntryType)stripType == MT5MeshEntryType.End)
                {
                    MT5_End stripEnd = new MT5_End();
                    StripEntries.Add(stripEnd);
                    break;
                }
            }

            //Read vertices
            reader.BaseStream.Seek(VerticesOffset, SeekOrigin.Begin);
            for (int i = 0; i < VertexCount; i++)
            {
                Vector3 pos;
                pos.X = reader.ReadSingle();
                pos.Y = reader.ReadSingle();
                pos.Z = reader.ReadSingle();
                Node.VertexPositions.Add(pos);

                Vector3 norm;
                norm.X = reader.ReadSingle();
                norm.Y = reader.ReadSingle();
                norm.Z = reader.ReadSingle();
                Node.VertexNormals.Add(norm);
            }

            if (ParentNode != null && ParentNode.MeshData != null)
            {
                //Because for performance/memory saving the vertices from the parent can be used via negativ vertex indices
                //we just copy the parent vertices so we can use them with modified vertex offsets

                //Apply the inverted transform matrix of the node on vertices so they get canceled out by the final transform.
                Matrix4 matrix = Node.GetTransformMatrixSelf().Inverted();
                for (int i = 0; i < ParentNode.VertexCount; i++)
                {
                    Vector3 pos  = new Vector3(ParentNode.VertexPositions[i]);
                    Vector3 norm = new Vector3(ParentNode.VertexNormals[i]);
                    pos  = Vector3.TransformPosition(pos, matrix);
                    norm = Vector3.TransformPosition(norm, matrix);

                    Node.VertexPositions.Add(pos);
                    Node.VertexNormals.Add(norm);
                }
            }
        }