public static void SendTaskTimeMessage(this Player player, TaskTimeMessage val) { SendTaskTimeMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendTaskTimeMessage(MessageDestination destination, TaskTimeMessage val) { SendTaskTimeMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Time, val.Active, val.Fade); }
public static void SendTaskTimeMessage(this Player player, IntPtr floatValue, TaskTimeMessage val) { SendTaskTimeMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendTaskTimeMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TaskTimeMessage val) { SendTaskTimeMessage(destination, floatValue,playerEntity , val.Time, val.Active, val.Fade); }