Ejemplo n.º 1
0
 public static LuaValue CreateClass(LuaValue[] args)
 {
     LuaTable from = new LuaTable();
     if (args.Length > 0)
         if (args[0].GetTypeCode() == "table" && ((IsClass(new LuaValue[] {args[0]}) as LuaBoolean).BoolValue == false))
             from = args[0] as LuaTable;
     LuaClass nClass = new LuaClass("CLASS_" + classCount++, false, false);
     List<LuaClass> Parents = new List<LuaClass>();
     for (int i = 0; i < args.Length; i++)
     {
         LuaClass c = args[i] as LuaClass;
         if (c == null)
             continue;
         if (c.Final)
             throw new Exception("Cannot inherit from a final class");
         else
         {
             Parents.Add(c);
             c.ChildClasses.Add(nClass);
         }
     }
     nClass.ParentClasses = Parents;
     TableLib.Copy(new LuaValue[] {nClass.Self, from});
     return nClass;
 }
Ejemplo n.º 2
0
        public LuaValue New(LuaValue[] args)
        {
            if (Static)
            {
                throw new Exception("Cannot create an instance of a static class!");
            }
            LuaClass n = ClassLib.CreateInstance(new LuaValue[] { this }) as LuaClass;

            n.Constructor.Invoke(args);
            return(n);
        }
Ejemplo n.º 3
0
        public LuaValue IsParentOf(LuaValue[] args)
        {
            LuaClass _class = args[0] as LuaClass;

            foreach (LuaClass c in ChildClasses)
            {
                if (c.Name == _class.Name)
                {
                    return(LuaBoolean.True);
                }
            }
            return(LuaBoolean.False);
        }
Ejemplo n.º 4
0
 public LuaValue GetObject(LuaValue key, LuaClass p)
 {
     if ((p.Self.RawGetValue(key) != null) && (p.Self.RawGetValue(key) != LuaNil.Nil))
     {
         return(p.Self.RawGetValue(key));
     }
     else
     {
         foreach (LuaClass c in p.ParentClasses)
         {
             return(GetObject(key, c));
         }
     }
     return(LuaNil.Nil);
 }
Ejemplo n.º 5
0
        public static LuaValue CreateInstance(LuaValue[] args)
        {
            // copy args[0] to a new LuaClass and return it
            LuaClass c = args[0] as LuaClass;
            LuaClass n = new LuaClass(c.Name, c.Final, c.Static);
            n.CallFunction = c.CallFunction;
            n.ChildClasses = c.ChildClasses;
            n.IndexFunction = c.IndexFunction;
            n.MetaTable = c.MetaTable;
            n.NewIndexFunction = c.NewIndexFunction;
            n.ParentClasses = c.ParentClasses;
            n.Constructor = c.Constructor;
            n.Destructor = c.Destructor;
            TableLib.Copy(new LuaValue[] { n.Self, c.Self });
            n.ToStringFunction = c.ToStringFunction;

            return n;
        }
Ejemplo n.º 6
0
 public LuaValue GetObject(LuaValue key, LuaClass p)
 {
     if ((p.Self.RawGetValue(key) != null) && (p.Self.RawGetValue(key) != LuaNil.Nil))
         return p.Self.RawGetValue(key);
     else
     {
         foreach (LuaClass c in p.ParentClasses)
             return GetObject(key, c);
     }
     return LuaNil.Nil;
 }