Ejemplo n.º 1
0
        override public void Desenhar(OpenGL Ecran_gl)
        {
            Ecran_gl.Enable(OpenGL.GL_LIGHTING);
            Ecran_gl.LineWidth(2.0f);
            Ecran_gl.PushMatrix();
            Ecran_gl.Translate(TX, TY, TZ);
            Ecran_gl.Rotate(RX, RY, RZ);
            //               Ecran_gl.Color(0.5f, 0.2f, 1.0f);
            Ecran_gl.Enable(OpenGL.GL_TEXTURE_2D);
            TexturaActiva.Bind(Ecran_gl);
            Ecran_gl.Begin(OpenGL.GL_QUADS);
            Ecran_gl.TexCoord(0.0f, 0.0f);
            Ecran_gl.Vertex(PC[0].GetX(), PC[0].GetY(), PC[0].GetZ());
            Ecran_gl.TexCoord(1.0f, 0.0f);
            Ecran_gl.Vertex(PC[1].GetX(), PC[1].GetY(), PC[1].GetZ());
            Ecran_gl.TexCoord(1.0f, 1.0f);
            Ecran_gl.Vertex(PC[2].GetX(), PC[2].GetY(), PC[2].GetZ());
            Ecran_gl.TexCoord(0.0f, 1.0f);
            Ecran_gl.Vertex(PC[3].GetX(), PC[3].GetY(), PC[3].GetZ());
            Ecran_gl.End();
            Ecran_gl.Disable(OpenGL.GL_TEXTURE_2D);

            Ecran_gl.Color(1.0f, 0.0f, 1.0f);
            SharpGLForm.Linha(Ecran_gl, PC[0], PC[1]);
            SharpGLForm.Linha(Ecran_gl, PC[1], PC[2]);
            SharpGLForm.Linha(Ecran_gl, PC[2], PC[3]);
            SharpGLForm.Linha(Ecran_gl, PC[3], PC[0]);

            SharpGLForm.Linha(Ecran_gl, PC[4], PC[5]);
            SharpGLForm.Linha(Ecran_gl, PC[5], PC[6]);
            SharpGLForm.Linha(Ecran_gl, PC[6], PC[7]);
            SharpGLForm.Linha(Ecran_gl, PC[7], PC[4]);

            SharpGLForm.Linha(Ecran_gl, PC[0], PC[4]);
            SharpGLForm.Linha(Ecran_gl, PC[1], PC[5]);
            SharpGLForm.Linha(Ecran_gl, PC[2], PC[6]);
            SharpGLForm.Linha(Ecran_gl, PC[3], PC[7]);
            Ecran_gl.PopMatrix();
            RX += incrx;
            RY += incry;
            RZ += incrz;
            Ecran_gl.Disable(OpenGL.GL_LIGHTING);
        }
Ejemplo n.º 2
0
        public void Draw(OpenGL Ecran_gl)
        {
            Ecran_gl.LineWidth(2.0f);
            Ecran_gl.Color(1.0f, 0.0f, 0.0f);
            SharpGLForm.Linha(Ecran_gl, 0.0f, 0.0f, 0.0f, lenght, 0.0f, 0.0f);
            Ecran_gl.Color(0.0f, 1.0f, 0.0f);
            SharpGLForm.Linha(Ecran_gl, 0.0f, 0.0f, 0.0f, 0.0f, lenght, 0.0f);
            Ecran_gl.Color(0.0f, 0.0f, 1.0f);
            SharpGLForm.Linha(Ecran_gl, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, lenght);

            Ecran_gl.LineWidth(0.5f);
            Ecran_gl.Color(1.0f, 1.0f, 1.0f);
            // Desenhar a Base
            float Inc = lenght / 5.0f;
            float dy  = 0.01f;

            for (float X = -lenght; X <= lenght; X += Inc)
            {
                SharpGLForm.Linha(Ecran_gl, X, dy, -lenght, X, dy, lenght);
            }
            ;

            for (float Z = -lenght; Z <= lenght; Z += Inc)
            {
                SharpGLForm.Linha(Ecran_gl, -lenght, dy, Z, lenght, dy, Z);
            }
            ;
            Ecran_gl.Enable(OpenGL.GL_TEXTURE_2D);
            TexturaXOZ.Bind(Ecran_gl);
            Ecran_gl.Begin(OpenGL.GL_QUADS);  // Plano XOZ
            Ecran_gl.TexCoord(0.0f, 0.0f);
            Ecran_gl.Vertex(-lenght, 0, -lenght);
            Ecran_gl.TexCoord(1.0f, 0.0f);
            Ecran_gl.Vertex(-lenght, 0, lenght);
            Ecran_gl.TexCoord(1.0f, 1.0f);
            Ecran_gl.Vertex(lenght, 0, lenght);
            Ecran_gl.TexCoord(0.0f, 1.0f);
            Ecran_gl.Vertex(lenght, 0, -lenght);
            Ecran_gl.End();
            TexturaXOY.Bind(Ecran_gl);
            Ecran_gl.Begin(OpenGL.GL_QUADS);  // Plano XOY
            Ecran_gl.TexCoord(0.0f, 0.0f);
            Ecran_gl.Vertex(lenght, 0, -lenght);
            Ecran_gl.TexCoord(1.0f, 0.0f);
            Ecran_gl.Vertex(lenght, 2 * lenght, -lenght);
            Ecran_gl.TexCoord(1.0f, 1.0f);
            Ecran_gl.Vertex(-lenght, 2 * lenght, -lenght);
            Ecran_gl.TexCoord(0.0f, 1.0f);
            Ecran_gl.Vertex(-lenght, 0, -lenght);
            Ecran_gl.End();
            TexturaZOY.Bind(Ecran_gl);
            Ecran_gl.Begin(OpenGL.GL_QUADS);  // Plano ZOY
            Ecran_gl.TexCoord(0.0f, 0.0f);
            Ecran_gl.Vertex(-lenght, 0, -lenght);
            Ecran_gl.TexCoord(1.0f, 0.0f);
            Ecran_gl.Vertex(-lenght, 2 * lenght, -lenght);
            Ecran_gl.TexCoord(1.0f, 1.0f);
            Ecran_gl.Vertex(-lenght, 2 * lenght, lenght);
            Ecran_gl.TexCoord(0.0f, 1.0f);
            Ecran_gl.Vertex(-lenght, 0, lenght);
            Ecran_gl.End();


            Ecran_gl.Disable(OpenGL.GL_TEXTURE_2D);
        }