Ejemplo n.º 1
0
 /// <summary>
 /// Constructor
 /// </summary>
 public AIProcessor( ) : base( )
 {
     this.MyRef  = this;
     this.States = new Dictionary <string, GameAIState>( );
 }
Ejemplo n.º 2
0
 /// <summary>
 /// On quit the current state.
 /// </summary>
 /// <param name="owner" >Index of the game object who "own" the state machine component</param>
 /// <param name="ai_processor" >Reference to the current A.I. processor</param>
 /// <param name="game_time" >Reference to the current game time</param>
 /// <param name="world" >Reference to the current game world</param>
 /// <param name="processor_manager" >Reference to the current game processor manager</param>
 public abstract void OnQuit(int owner, ref AIProcessor ai_processor, ref GameTime game_time, ref GameWorld world, ref GameProcessorManager processor_manager);