Ejemplo n.º 1
0
        public void Import(FontDescription options)
        {
            // Create a bunch of GDI+ objects.
            using (Font font = CreateFont(options))
                using (Brush brush = new SolidBrush(Color.White))
                    using (StringFormat stringFormat = new StringFormat(StringFormatFlags.NoFontFallback))
                        using (Bitmap bitmap = new Bitmap(MaxGlyphSize, MaxGlyphSize, PixelFormat.Format32bppArgb))
                            using (System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(bitmap))
                            {
                                graphics.PixelOffsetMode   = PixelOffsetMode.HighQuality;
                                graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
                                graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;

                                // Which characters do we want to include?
                                var characters = CharacterRegion.Flatten(options.CharacterRegions);

                                var glyphList = new List <Glyph>();

                                // Rasterize each character in turn.
                                foreach (char character in characters)
                                {
                                    Glyph glyph = ImportGlyph(character, font, brush, stringFormat, bitmap, graphics);

                                    glyphList.Add(glyph);
                                }

                                Glyphs = glyphList;

                                // Store the font height.
                                LineSpacing = font.GetHeight();
                            }
        }
Ejemplo n.º 2
0
        public void Import(FontDescription options)
        {
            // Load the source bitmap.
            Bitmap bitmap;

            try
            {
                bitmap = new Bitmap(options.FontName);
            }
            catch
            {
                throw new FontException(string.Format("Unable to load '{0}'.", options.FontName));
            }

            // Convert to our desired pixel format.
            bitmap = BitmapUtils.ChangePixelFormat(bitmap, PixelFormat.Format32bppArgb);

            // What characters are included in this font?
            var  characters       = Utilities.ToArray(CharacterRegion.Flatten(options.CharacterRegions));
            int  characterIndex   = 0;
            char currentCharacter = '\0';

            // Split the source image into a list of individual glyphs.
            var glyphList = new List <Glyph>();

            Glyphs      = glyphList;
            LineSpacing = 0;

            foreach (Rectangle rectangle in FindGlyphs(bitmap))
            {
                if (characterIndex < characters.Length)
                {
                    currentCharacter = characters[characterIndex++];
                }
                else
                {
                    currentCharacter++;
                }

                glyphList.Add(new Glyph(currentCharacter, bitmap, rectangle));

                LineSpacing = Math.Max(LineSpacing, rectangle.Height);
            }

            // If the bitmap doesn't already have an alpha channel, create one now.
            if (BitmapUtils.IsAlphaEntirely(255, bitmap))
            {
                BitmapUtils.ConvertGreyToAlpha(bitmap);
            }
        }
Ejemplo n.º 3
0
        public void Import(FontDescription options)
        {
            var factory = new DirectWrite.Factory();

            DirectWrite.Font font = null;

            using (var fontCollection = factory.GetSystemFontCollection(false))
            {
                int index;
                if (!fontCollection.FindFamilyName(options.FontName, out index))
                {
                    // Lets try to import System.Drawing for old system bitmap fonts (like MS Sans Serif)
                    throw new FontException(string.Format("Can't find font '{0}'.", options.FontName));
                }

                using (var fontFamily = fontCollection.GetFontFamily(index))
                {
                    var weight = FontWeight.Regular;
                    var style  = DirectWrite.FontStyle.Normal;
                    switch (options.Style)
                    {
                    case FontStyle.Bold:
                        weight = FontWeight.Bold;
                        break;

                    case FontStyle.Italic:
                        weight = FontWeight.Regular;
                        style  = DirectWrite.FontStyle.Italic;
                        break;

                    case FontStyle.Regular:
                        weight = FontWeight.Regular;
                        break;
                    }

                    font = fontFamily.GetFirstMatchingFont(weight, DirectWrite.FontStretch.Normal, style);
                }
            }

            var fontFace    = new FontFace(font);
            var fontMetrics = fontFace.Metrics;

            // Create a bunch of GDI+ objects.
            var fontSize = PointsToPixels(options.Size);

            // Which characters do we want to include?
            var characters = CharacterRegion.Flatten(options.CharacterRegions);

            var glyphList = new List <Glyph>();

            // Store the font height.
            LineSpacing = (float)(fontMetrics.LineGap + fontMetrics.Ascent + fontMetrics.Descent) / fontMetrics.DesignUnitsPerEm * fontSize;

            var baseLine = (float)(fontMetrics.LineGap + fontMetrics.Ascent) / fontMetrics.DesignUnitsPerEm * fontSize;

            // Rasterize each character in turn.
            foreach (char character in characters)
            {
                var glyph = ImportGlyph(factory, fontFace, character, fontMetrics, fontSize, options.AntiAlias);
                glyph.YOffset += baseLine;

                glyphList.Add(glyph);
            }

            Glyphs = glyphList;

            factory.Dispose();
        }