Ejemplo n.º 1
0
        internal CCTexture2D CreateTextSprite(string text, CCFontDefinition textDefinition)
        {
            if (string.IsNullOrEmpty(text))
                return new CCTexture2D();

            int imageWidth;
            int imageHeight;
            var textDef = textDefinition;
            var contentScaleFactorWidth = CCLabel.DefaultTexelToContentSizeRatios.Width;
            var contentScaleFactorHeight = CCLabel.DefaultTexelToContentSizeRatios.Height;
            textDef.FontSize *= contentScaleFactorWidth;
            textDef.Dimensions.Width *= contentScaleFactorWidth;
            textDef.Dimensions.Height *= contentScaleFactorHeight;

            var font = CreateFont(textDef.FontName, textDef.FontSize);
            if (font == null)
            {
                CCLog.Log("Can not create font {0} with size {1}.", textDef.FontName, textDef.FontSize);
                return new CCTexture2D();
            }


            var _currentFontSizeEm = textDef.FontSize;
            var _currentDIP = ConvertPointSizeToDIP(_currentFontSizeEm);

            // color
            var foregroundColor = Color4.White;

            // alignment
            var horizontalAlignment = textDef.Alignment;
            var verticleAlignement = textDef.LineAlignment;

            var textAlign = (CCTextAlignment.Right == horizontalAlignment) ? TextAlignment.Trailing
                : (CCTextAlignment.Center == horizontalAlignment) ? TextAlignment.Center
                : TextAlignment.Leading;

            var paragraphAlign = (CCVerticalTextAlignment.Bottom == vertAlignment) ? ParagraphAlignment.Far
                : (CCVerticalTextAlignment.Center == vertAlignment) ? ParagraphAlignment.Center
                : ParagraphAlignment.Near;

            // LineBreak
            var lineBreak = (CCLabelLineBreak.Character == textDef.LineBreak) ? WordWrapping.Wrap
                : (CCLabelLineBreak.Word == textDef.LineBreak) ? WordWrapping.Wrap
                : WordWrapping.NoWrap;

            // LineBreak
            // TODO: Find a way to specify the type of line breaking if possible.

            var dimensions = new CCSize(textDef.Dimensions.Width, textDef.Dimensions.Height);

            var layoutAvailable = true;
            if (dimensions.Width <= 0)
            {
                dimensions.Width = 8388608;
                layoutAvailable = false;
            }

            if (dimensions.Height <= 0)
            {
                dimensions.Height = 8388608;
                layoutAvailable = false;
            }

            var fontName = font.FontFamily.FamilyNames.GetString(0);
            var textFormat = new TextFormat(FactoryDWrite, fontName,
                _currentFontCollection, FontWeight.Regular, FontStyle.Normal, FontStretch.Normal, _currentDIP);

            textFormat.TextAlignment = textAlign;
            textFormat.ParagraphAlignment = paragraphAlign;

            var textLayout = new TextLayout(FactoryDWrite, text, textFormat, dimensions.Width, dimensions.Height);

            var boundingRect = new RectangleF();

            // Loop through all the lines so we can find our drawing offsets
            var textMetrics = textLayout.Metrics;
            var lineCount = textMetrics.LineCount;

            // early out if something went wrong somewhere and nothing is to be drawn
            if (lineCount == 0)
                return new CCTexture2D();

            // Fill out the bounding rect width and height so we can calculate the yOffset later if needed
            boundingRect.X = 0; 
            boundingRect.Y = 0; 
            boundingRect.Width = textMetrics.Width;
            boundingRect.Height = textMetrics.Height;

            if (!layoutAvailable)
            {
                if (dimensions.Width == 8388608)
                {
                    dimensions.Width = boundingRect.Width;
                }
                if (dimensions.Height == 8388608)
                {
                    dimensions.Height = boundingRect.Height;
                }
            }

            imageWidth = (int)dimensions.Width;
            imageHeight = (int)dimensions.Height;

            // Recreate our layout based on calculated dimensions so that we can draw the text correctly
            // in our image when Alignment is not Left.
            if (textAlign != TextAlignment.Leading)
            {
                textLayout.MaxWidth = dimensions.Width;
                textLayout.MaxHeight = dimensions.Height;
            }

            // Line alignment
            var yOffset = (CCVerticalTextAlignment.Bottom == verticleAlignement
                || boundingRect.Bottom >= dimensions.Height) ? dimensions.Height - boundingRect.Bottom  // align to bottom
                : (CCVerticalTextAlignment.Top == verticleAlignement) ? 0                    // align to top
                : (imageHeight - boundingRect.Bottom) * 0.5f;                                   // align to center


            SharpDX.WIC.Bitmap sharpBitmap = null;
            WicRenderTarget sharpRenderTarget = null;
            SolidColorBrush solidBrush = null;

            try
            {
                // Select our pixel format
                var pixelFormat = SharpDX.WIC.PixelFormat.Format32bppPRGBA;

                // create our backing bitmap
                sharpBitmap = new SharpDX.WIC.Bitmap(FactoryImaging, imageWidth, imageHeight, pixelFormat, BitmapCreateCacheOption.CacheOnLoad);

                // Create the render target that we will draw to
                sharpRenderTarget = new WicRenderTarget(Factory2D, sharpBitmap, new RenderTargetProperties());
                // Create our brush to actually draw with
                solidBrush = new SolidColorBrush(sharpRenderTarget, foregroundColor);

                // Begin the drawing
                sharpRenderTarget.BeginDraw();

                if (textDefinition.isShouldAntialias)
                    sharpRenderTarget.AntialiasMode = AntialiasMode.Aliased;

                // Clear it
                sharpRenderTarget.Clear(TransparentColor);

                // Draw the text to the bitmap
                sharpRenderTarget.DrawTextLayout(new Vector2(boundingRect.X, yOffset), textLayout, solidBrush);

                // End our drawing which will commit the rendertarget to the bitmap
                sharpRenderTarget.EndDraw();

                // Debugging purposes
                //var s = "Label4";
                //SaveToFile(@"C:\Xamarin\" + s + ".png", _bitmap, _renderTarget);

                // The following code creates a .png stream in memory of our Bitmap and uses it to create our Textue2D
                Texture2D tex = null;

                using (var memStream = new MemoryStream())
                {
                    using (var encoder = new PngBitmapEncoder(FactoryImaging, memStream))
                    using (var frameEncoder = new BitmapFrameEncode(encoder))
                    {
                        frameEncoder.Initialize();
                        frameEncoder.WriteSource(sharpBitmap);
                        frameEncoder.Commit();
                        encoder.Commit();
                    }
                    // Create the Texture2D from the png stream
                    tex = Texture2D.FromStream(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, memStream);
                }

                // Return our new CCTexture2D created from the Texture2D which will have our text drawn on it.
                return new CCTexture2D(tex);
            }
            catch (Exception exc)
            {
                CCLog.Log("CCLabel-Windows: Unable to create the backing image of our text.  Message: {0}", exc.StackTrace);
            }
            finally
            {
                if (sharpBitmap != null)
                {
                    sharpBitmap.Dispose();
                    sharpBitmap = null;
                }

                if (sharpRenderTarget != null)
                {
                    sharpRenderTarget.Dispose();
                    sharpRenderTarget = null;
                }

                if (solidBrush != null)
                {
                    solidBrush.Dispose();
                    solidBrush = null;
                }

                if (textFormat != null)
                {
                    textFormat.Dispose();
                    textFormat = null;
                }

                if (textLayout != null)
                {
                    textLayout.Dispose();
                    textLayout = null;
                }
            }

            // If we have reached here then something has gone wrong.
            return new CCTexture2D();
        }
Ejemplo n.º 2
0
        public static string GenerateWallpaper(string pictureFileName, string english, string chinese, string weather)
        {
            var   wic = new WIC.ImagingFactory2();
            var   d2d = new D2D.Factory();
            float dpi = d2d.DesktopDpi.Width;

            Size2 size = new Size2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

            WIC.FormatConverter image = CreateWicImage(wic, pictureFileName);
            using (var wicBitmap = new WIC.Bitmap(wic, size.Width, size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
                using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
                    using (var dc = target.QueryInterface <D2D.DeviceContext>())
                        using (var bmpPicture = Bitmap.FromWicBitmap(target, image))
                            using (var dwriteFactory = new SharpDX.DirectWrite.Factory())
                                using (var brush = new SolidColorBrush(target, new RawColor4(255, 255, 0, 1)))
                                    using (var bmpLayer = new D2D.Bitmap1(dc, target.PixelSize,
                                                                          new D2D.BitmapProperties1(new D2D.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), dpi, dpi, BitmapOptions.Target)))
                                    {
                                        var oldTarget = dc.Target;
                                        dc.Target = bmpLayer;
                                        target.BeginDraw();
                                        {
                                            var textFormat = new DWrite.TextFormat(dwriteFactory, "Tahoma", size.Height / 27);

                                            // draw English
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, english, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, (target.Size.Height - textLayout.Metrics.Height) / 2);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, chinese, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, target.Size.Height - textLayout.Metrics.Height - size.Height / 18);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                            {
                                                var textLayout = new DWrite.TextLayout(dwriteFactory, weather, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                                                var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, size.Height / 18 + textLayout.Metrics.Height);
                                                target.DrawTextLayout(new RawVector2(center.X, center.Y), textLayout, brush);
                                            }
                                        }
                                        target.EndDraw();

                                        // shadow
                                        var shadow = new D2D.Effects.Shadow(dc);
                                        shadow.SetInput(0, bmpLayer, new RawBool(false));

                                        dc.Target = oldTarget;
                                        target.BeginDraw();
                                        {
                                            target.DrawBitmap(bmpPicture, new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, BitmapInterpolationMode.Linear);
                                            dc.DrawImage(shadow, new RawVector2(size.Height / 150.0f, size.Height / 150.0f));
                                            dc.UnitMode = UnitMode.Pixels;
                                            target.DrawBitmap(bmpLayer, 1.0f, BitmapInterpolationMode.Linear);
                                        }
                                        target.EndDraw();

                                        string wallpaperFileName = Path.GetTempPath() + "wallpaper.png";
                                        using (var wallpaperStream = File.OpenWrite(wallpaperFileName))
                                        {
                                            SaveD2DBitmap(wic, wicBitmap, wallpaperStream);
                                            wallpaperStream.Close();
                                            return(wallpaperFileName);
                                        }
                                    }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// 制作背景图片
        /// </summary>
        /// <param name="pictureFileFullPath"></param>
        /// <param name="fileDirectory"></param>
        /// <param name="textContent"></param>
        /// <returns></returns>
        static string GenerateWallPaper(string pictureFileFullPath, string fileDirectory, string textContent)
        {
            var   wic  = new SharpDX.WIC.ImagingFactory2();
            var   d2d  = new SharpDX.Direct2D1.Factory();
            float dpi  = d2d.DesktopDpi.Width;
            Size2 size = new Size2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);

            SharpDX.WIC.FormatConverter image = CreateWicImage(wic, pictureFileFullPath);
            using var wicBitmap     = new SharpDX.WIC.Bitmap(wic, size.Width, size.Height, SharpDX.WIC.PixelFormat.Format32bppPBGRA, SharpDX.WIC.BitmapCreateCacheOption.CacheOnDemand);
            using var target        = new SharpDX.Direct2D1.WicRenderTarget(d2d, wicBitmap, new SharpDX.Direct2D1.RenderTargetProperties());
            using var dc            = target.QueryInterface <SharpDX.Direct2D1.DeviceContext>();
            using var bmpPicture    = SharpDX.Direct2D1.Bitmap.FromWicBitmap(target, image);
            using var dwriteFactory = new SharpDX.DirectWrite.Factory();
            using var brush         = new SolidColorBrush(target, SharpDX.Color.LightGoldenrodYellow);
            using var bmpLayer      = new SharpDX.Direct2D1.Bitmap1(dc, target.PixelSize,
                                                                    new SharpDX.Direct2D1.BitmapProperties1(new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), dpi, dpi, SharpDX.Direct2D1.BitmapOptions.Target));
            var oldTarget = dc.Target;

            dc.Target = bmpLayer;
            target.BeginDraw();
            {
                var textFormat = new SharpDX.DirectWrite.TextFormat(dwriteFactory, "Tahoma", size.Height / 27);

                // draw textContent
                {
                    var textLayout = new SharpDX.DirectWrite.TextLayout(dwriteFactory, textContent, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                    var center     = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, (target.Size.Height - textLayout.Metrics.Height) / 2);
                    target.DrawTextLayout(new Vector2(center.X, center.Y), textLayout, brush);
                }
                //{
                //    // draw otherContent
                //    var textLayout = new SharpDX.DirectWrite.TextLayout(dwriteFactory, chinese, textFormat, target.Size.Width * 0.75f, float.MaxValue);
                //    var center = new Vector2((target.Size.Width - textLayout.Metrics.Width) / 2, target.Size.Height - textLayout.Metrics.Height - size.Height / 18);
                //    target.DrawTextLayout(new Vector2(center.X, center.Y), textLayout, brush);
                //}
            }
            target.EndDraw();

            // shadow
            var shadow = new SharpDX.Direct2D1.Effects.Shadow(dc);

            shadow.SetInput(0, bmpLayer, new RawBool(false));

            dc.Target = oldTarget;
            target.BeginDraw();
            {
                target.DrawBitmap(bmpPicture, new SharpDX.RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, BitmapInterpolationMode.Linear);
                dc.DrawImage(shadow, new Vector2(size.Height / 150.0f, size.Height / 150.0f));
                dc.UnitMode = UnitMode.Pixels;
                target.DrawBitmap(bmpLayer, 1.0f, BitmapInterpolationMode.Linear);
            }
            target.EndDraw();
            if (!Directory.Exists(fileDirectory))
            {
                Directory.CreateDirectory(fileDirectory);
            }
            string wallpaperFileName = fileDirectory + DateTime.Now.ToString("yyyyMMdd") + "_" + "wallpaper.png";

            using var wallpaperStream = File.OpenWrite(wallpaperFileName);
            SaveD2DBitmap(wic, wicBitmap, wallpaperStream);
            wallpaperStream.Close();
            return(wallpaperFileName);
        }