private bool Buildable(Point2D point, float radius) { if (BuildingService.AreaBuildable(point.X, point.Y, radius) && !BuildingService.Blocked(point.X, point.Y, radius, -.5f) && !BuildingService.HasCreep(point.X, point.Y, radius)) { var mineralFields = ActiveUnitData.NeutralUnits.Where(u => SharkyUnitData.MineralFieldTypes.Contains((UnitTypes)u.Value.Unit.UnitType) || SharkyUnitData.GasGeyserTypes.Contains((UnitTypes)u.Value.Unit.UnitType)); var squared = (1 + .5) * (1 + .5); var nexusDistanceSquared = 0; var nexusClashes = ActiveUnitData.SelfUnits.Where(u => (u.Value.Unit.UnitType == (uint)UnitTypes.PROTOSS_NEXUS || u.Value.Unit.UnitType == (uint)UnitTypes.PROTOSS_PYLON) && Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < squared + nexusDistanceSquared); if (nexusClashes.Count() == 0) { var clashes = mineralFields.Where(u => Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < squared); if (clashes.Count() == 0) { return(true); } } } return(false); }
private Point2D GetResourceCenterLocation() { var resourceCenters = ActiveUnitData.SelfUnits.Values.Where(u => u.UnitClassifications.Contains(UnitClassification.ResourceCenter)); var openBases = BaseData.BaseLocations.Where(b => !resourceCenters.Any(r => Vector2.DistanceSquared(r.Position, new Vector2(b.Location.X, b.Location.Y)) < 25)); foreach (var openBase in openBases) { if (BuildingService.AreaBuildable(openBase.Location.X, openBase.Location.Y, 2) && !BuildingService.Blocked(openBase.Location.X, openBase.Location.Y, 2)) { return(openBase.Location); } } return(null); }
public Point2D FindPylonPlacement(Point2D reference, float maxDistance, float minimumMineralProximinity = 2, bool requireSameHeight = false, WallOffType wallOffType = WallOffType.None) { var x = reference.X; var y = reference.Y; var radius = 1f; // start at 12 o'clock then rotate around 12 times, increase radius by 1 until it's more than maxDistance while (radius < maxDistance / 2.0) { var fullCircle = Math.PI * 2; var sliceSize = fullCircle / (8.0 + radius); var angle = 0.0; while (angle + (sliceSize / 2) < fullCircle) { var point = new Point2D { X = x + (float)(radius * Math.Cos(angle)), Y = y + (float)(radius * Math.Sin(angle)) }; //DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }); //if (!BuildingService.AreaBuildable(point.X, point.Y, 1.25f)) //{ // DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }, 1, new Color { R = 255, G = 0, B = 0 }); //} //else if (BuildingService.Blocked(point.X, point.Y, 1.25f, .1f)) //{ // DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }, 1, new Color { R = 255, G = 255, B = 0 }); //} //else if (BuildingService.HasCreep(point.X, point.Y, 1.5f)) //{ // DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }, 1, new Color { R = 255, G = 255, B = 255 }); //} //else //{ // DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }, 1, new Color { R = 0, G = 255, B = 0 }); //} if (BuildingService.AreaBuildable(point.X, point.Y, 1.25f) && (minimumMineralProximinity == 0 || !BuildingService.BlocksResourceCenter(point.X, point.Y, 1.25f)) && !BuildingService.Blocked(point.X, point.Y, 1.25f, .1f) && !BuildingService.HasCreep(point.X, point.Y, 1.5f) && (!requireSameHeight || MapDataService.MapHeight(point) == MapDataService.MapHeight(reference))) { var mineralFields = ActiveUnitData.NeutralUnits.Where(u => SharkyUnitData.MineralFieldTypes.Contains((UnitTypes)u.Value.Unit.UnitType) || SharkyUnitData.GasGeyserTypes.Contains((UnitTypes)u.Value.Unit.UnitType)); var squared = (1 + minimumMineralProximinity + .5) * (1 + minimumMineralProximinity + .5); var nexusDistanceSquared = 16f; if (minimumMineralProximinity == 0) { nexusDistanceSquared = 0; } var nexusClashes = ActiveUnitData.SelfUnits.Where(u => (u.Value.Unit.UnitType == (uint)UnitTypes.PROTOSS_NEXUS || u.Value.Unit.UnitType == (uint)UnitTypes.PROTOSS_PYLON) && Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < squared + nexusDistanceSquared); if (nexusClashes.Count() == 0) { var clashes = mineralFields.Where(u => Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < squared); if (clashes.Count() == 0) { if (Vector2.DistanceSquared(new Vector2(reference.X, reference.Y), new Vector2(point.X, point.Y)) <= maxDistance * maxDistance) { DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }); return(point); } } } } angle += sliceSize; } radius += 1; } return(null); }
public Point2D FindTechPlacement(Point2D reference, float size, float maxDistance, float minimumMineralProximinity = 2) { var x = reference.X; var y = reference.Y; var radius = size / 2f; // start at 12 o'clock then rotate around 12 times, increase radius by 1 until it's more than maxDistance while (radius < maxDistance / 2.0) { var fullCircle = Math.PI * 2; var sliceSize = fullCircle / (4.0 + radius); var angle = 0.0; while (angle + (sliceSize / 2) < fullCircle) { var point = new Point2D { X = x + (float)(radius * Math.Cos(angle)), Y = y + (float)(radius * Math.Sin(angle)) }; if (BuildingService.HasCreep(point.X, point.Y, size / 2.0f) && BuildingService.AreaBuildable(point.X, point.Y, size / 2.0f) && !BuildingService.Blocked(point.X, point.Y, size / 2.0f)) { var mineralFields = ActiveUnitData.NeutralUnits.Where(u => SharkyUnitData.MineralFieldTypes.Contains((UnitTypes)u.Value.Unit.UnitType)); var squared = (1 + minimumMineralProximinity + (size / 2f)) * (1 + minimumMineralProximinity + (size / 2f)); var clashes = mineralFields.Where(u => Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < squared); if (clashes.Count() == 0) { var productionStructures = ActiveUnitData.SelfUnits.Where(u => u.Value.Unit.UnitType == (uint)UnitTypes.TERRAN_BARRACKS || u.Value.Unit.UnitType == (uint)UnitTypes.TERRAN_FACTORY || u.Value.Unit.UnitType == (uint)UnitTypes.TERRAN_STARPORT); if (!productionStructures.Any(u => Vector2.DistanceSquared(u.Value.Position, new Vector2(point.X, point.Y)) < 16)) { if (Vector2.DistanceSquared(new Vector2(reference.X, reference.Y), new Vector2(point.X, point.Y)) <= maxDistance * maxDistance) { DebugService.DrawSphere(new Point { X = point.X, Y = point.Y, Z = 12 }); return(point); } } } } angle += sliceSize; } radius += 1; } return(null); }