Ejemplo n.º 1
0
        private Envelope GetIncomingMessages()
        {
            TcpEnvelope newEnvelope = null;

            int incomingData = myTcpClient.Available;

            if (myTcpClient.Connected && (incomingData > 0))
            {
                ////Get message
                var    stream = myTcpClient.GetStream();
                byte[] bytes  = new byte[4];
                stream.Read(bytes, 0, bytes.Length);
                var messageSize = BitConverter.ToInt32(bytes, 0);
                bytes = new byte[messageSize];

                int totalBytesRead = 0;

                while (totalBytesRead != messageSize)
                {
                    totalBytesRead += stream.Read(bytes, totalBytesRead, bytes.Length - totalBytesRead);
                }

                var    message = MessageFactory.GetMessage(bytes);
                string key     = ((IPEndPoint)myTcpClient.Client.RemoteEndPoint).ToString();

                newEnvelope = new TcpEnvelope(message)
                {
                    To  = (IPEndPoint)myTcpClient.Client.RemoteEndPoint,
                    Key = key
                };
            }

            return(newEnvelope);
        }
Ejemplo n.º 2
0
        private Envelope GetIncomingMessages()
        {
            TcpEnvelope newEnvelope = null;

            //Docs say that AcceptTcpClient() is a blocking call, so it won't just spin it's wheels. There is an asynch, AcceptTcpClientAsync.
            Log.Info($"Waiting for TCP connection on port ${((IPEndPoint)myTcpListenerClient.LocalEndpoint).Port}");

            System.Net.Sockets.TcpClient client = myTcpListenerClient.AcceptTcpClient();

            try
            {
                Log.Info($"Incoming TCP Connection established with {((IPEndPoint)client.Client.RemoteEndPoint).ToString()}");
                ComService.AddTcpClient(client);
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            return(newEnvelope);
        }