void OnSceneGUI() { RegularPolygon rp = target as RegularPolygon; bool changed = discEditor.DoSceneHandles(rp); changed |= fillEditor.DoSceneHandles(rp.UseFill, rp, rp.Fill, rp.transform); if (changed) { rp.UpdateAllMaterialProperties(); } }
void OnSceneGUI() { Disc disc = target as Disc; bool changed = discEditor.DoSceneHandles(disc); }
void OnSceneGUI() { bool changed = discEditor.DoSceneHandles(target as RegularPolygon); }