Ejemplo n.º 1
0
        public void CreateTable(int size)
        {
            _Table = gameObject.GetComponent <UITable>();
            if (_Table == null)
            {
                Debug.Log("UITable not initialized ");
                return;
            }

            GameObject cellPrefab = Resources.Load(CELL_PATH) as GameObject;

            if (cellPrefab == null)
            {
                Debug.Log("Could not load cell from path " + CELL_PATH);
            }

            ShanghaiUtils.RemoveAllChildren(transform);

            for (int y = 0; y < size; y++)
            {
                for (int x = 0; x < size; x++)
                {
                    GameObject cell = GameObject.Instantiate(cellPrefab) as GameObject;

                    CellController cellCtr = cell.GetComponent <CellController>();
                    cellCtr.Key = new IntVect2(x, y);

                    cell.name                    = string.Format(CELL_NAME_FORMAT, y, x);
                    cell.transform.parent        = transform;
                    cell.transform.localPosition = Vector3.zero;
                    cell.transform.localScale    = Vector3.one;
                }
            }
            _Table.repositionNow = true;
        }
Ejemplo n.º 2
0
        private void OnCellUpdated(PlayableCell cell)
        {
            Transform cellTrans = transform.Find(string.Format(CELL_NAME_FORMAT, cell.Key.y, cell.Key.x));

            if (cell != null)
            {
                CellController cellCtr = cellTrans.GetComponent <CellController>();
                if (cellCtr != null)
                {
                    cellCtr.UpdateCell(cell);
                }
            }
        }