Ejemplo n.º 1
0
        /// <summary>
        /// Purpose: Lower the Heuristic value if our queen is put in danger
        /// </summary>
        /// <param name="boardState"></param>
        /// <param name="color"></param>
        /// <returns></returns>
        private static int PieceSafety(char[] boardState, ChessColor color)
        {
            int  hazardPenalty = 0;
            bool white         = color == ChessColor.White;

            hazardPenalty += FENExtensions.PieceNotSafe(boardState, FENExtensions.GetPiecePos(boardState, white, 'q'), white) ? -400 : 0;
            hazardPenalty += FENExtensions.PieceNotSafe(boardState, FENExtensions.GetPiecePos(boardState, white, 'r'), white) ? -200 : 0;
            hazardPenalty += FENExtensions.PieceNotSafe(boardState, FENExtensions.GetPiecePos(boardState, white, 'n'), white) ? -150 : 0;
            hazardPenalty += FENExtensions.PieceNotSafe(boardState, FENExtensions.GetPiecePos(boardState, white, 'b'), white) ? -155 : 0;
            hazardPenalty += FENExtensions.PieceNotSafe(boardState, FENExtensions.GetPiecePos(boardState, white, 'p'), white) ? -40 : 0;

            return(hazardPenalty);
        }
Ejemplo n.º 2
0
        public static int maxValue(ref char[] board, int depth, bool white, int alpha, int beta, int cutoff, ref Stopwatch timer)
        {
            TimeSpan   maxTime = TimeSpan.FromMilliseconds(5500);
            ChessColor color   = (white ? ChessColor.White : ChessColor.Black);
            int        hValue;

            if (depth == cutoff)
            {
                return(Heuristic.GetHeuristicValue(board, color));
            }
            LightList childrenBoard = FEN.GetAvailableMoves(board, color, false);

            int count = childrenBoard.Count;

            if (count == 0)  //no moves available
            {
                if (FENExtensions.InCheck(board, white))
                {
                    return(-5000);//checkmate
                }
                else
                {
                    return(-3000);//stalemate;
                }
            }
            //sort array of moves
            int[] Hchildren = new int[count];
            for (int idx = 0; idx < count; ++idx)
            {
                Hchildren[idx] = Heuristic.GetHeuristicValue(childrenBoard[idx], color);
            }
            sort(ref childrenBoard, ref Hchildren);

            int maximumValue = -10000;
            int i            = 0;

            char[] tempBoard = null;
            while (i < count && timer.Elapsed < maxTime)  //process all the children move
            {
                tempBoard = childrenBoard[i];
                if (timer.Elapsed < maxTime)
                {
                    hValue = minValue(ref tempBoard, depth + 1, !white, alpha, beta, cutoff, ref timer);
                }
                else
                {
                    return(-9999);
                }

                if (depth == 1)
                {
                    if (maximumValue == hValue)
                    {
                        //choose randomly between current choice and this move

                        Random rnd   = new Random();
                        int    value = rnd.Next(0, 1);
                        if (value == 0)
                        {
                            board = tempBoard;
                        }
                    }
                    else if (hValue > maximumValue)
                    {
                        maximumValue = hValue;
                        board        = childrenBoard[i];
                    }
                    if (maximumValue >= beta)
                    {
                        hValue        = maximumValue;
                        childrenBoard = null;
                        return(hValue);
                    }
                    alpha = Math.Max(alpha, maximumValue);
                }
                else
                {
                    maximumValue = Math.Max(maximumValue, hValue);
                    if (maximumValue >= beta)
                    {
                        hValue        = maximumValue;
                        childrenBoard = null;
                        return(hValue);
                    }
                    alpha = Math.Max(alpha, maximumValue);
                }
                ++i;
            }
            childrenBoard = null;
            if (timer.Elapsed > maxTime)
            {
                return(-9999);
            }
            hValue = maximumValue;

            return(hValue);
        }
Ejemplo n.º 3
0
        //This min value version is only called at depth 1 when a previously found best move is used to inform the ordering of moves

        public static int minValue(ref char[] board, int depth, bool white, int alpha, int beta, int cutoff, char[] best, ref Stopwatch timer)
        {
            ChessColor color = (white ? ChessColor.White : ChessColor.Black);
            int        hValue;
            LightList  equalMoves = new LightList();

            LightList childrenBoard = FEN.GetAvailableMoves(board, color, false);
            int       count         = childrenBoard.Count;

            if (count == 0)
            { //no moves available
                if (FENExtensions.InCheck(board, white))
                {
                    return(-5000);//checkmate
                }
                else
                {
                    return(-3000);//stalemate
                }
            }
            //sort array of moves
            int[] Hchildren = new int[count];
            for (int idx = 0; idx < count; ++idx)
            {
                Hchildren[idx] = Heuristic.GetHeuristicValue(childrenBoard[idx], color);
            }

            sort(ref childrenBoard, ref Hchildren);
            bool found      = false;
            int  indexFound = 0;

            for (int idx = 0; idx < count; ++idx)
            {
                found = true;
                for (int index = 0; index < 71; ++index)
                {
                    if (best[index] != childrenBoard[idx][index])
                    {
                        found = false;
                        break;
                    }
                }
                if (found == true)
                {
                    indexFound = idx;
                    break;
                }
            }
            //prioritize previously found best move
            if (indexFound != 0) //swap
            {
                char[] temp;
                temp = childrenBoard[0];
                childrenBoard.Replace(childrenBoard[indexFound], 0);
                childrenBoard.Replace(temp, indexFound);
            }
            int minimumValue = 10000;
            int i            = 0;

            char[] tempBoard = null;
            while (i < count)
            { //process all the children moves
                if (depth != cutoff)
                {
                    tempBoard = childrenBoard[i];
                    hValue    = maxValue(ref tempBoard, depth + 1, !white, alpha, beta, cutoff, ref timer);
                }
                else //get heuristics value
                {
                    hValue = Hchildren[i];
                }
                if (depth == 1)
                {
                    if (hValue == -5000)
                    {
                        board         = childrenBoard[i];
                        childrenBoard = null;
                        return(hValue);
                    }
                    if (minimumValue == hValue)
                    {
                        equalMoves.Add(tempBoard);
                    }
                    else if (hValue < minimumValue)
                    {
                        minimumValue = hValue;
                        board        = childrenBoard[i];
                        equalMoves.Empty();
                        equalMoves.Add(board);
                    }
                    if (minimumValue <= alpha)
                    {
                        board         = getRandomMove(equalMoves);
                        childrenBoard = null;
                        return(hValue);
                    }
                    beta = Math.Min(beta, minimumValue);
                }
                else
                {
                    minimumValue = Math.Min(minimumValue, hValue);
                    if (minimumValue <= alpha)
                    {
                        hValue        = minimumValue;
                        childrenBoard = null;
                        return(hValue);
                    }
                    beta = Math.Min(beta, minimumValue);
                    if (minimumValue == -5000)
                    {
                        return(-5000);
                    }
                }
                ++i;
            }
            hValue = minimumValue;
            if (depth == 1)
            {
                board = getRandomMove(equalMoves);
            }

            childrenBoard = null;
            return(hValue);
        }
Ejemplo n.º 4
0
        public static int minValue(ref char[] board, int depth, bool white, int alpha, int beta, int cutoff, ref Stopwatch timer)
        {
            TimeSpan  maxTime = TimeSpan.FromMilliseconds(5500);
            int       hValue;
            LightList equalMoves = new LightList();

            ChessColor color = (white ? ChessColor.White : ChessColor.Black);

            if (depth == cutoff)
            {
                return(Heuristic.GetHeuristicValue(board, color));
            }
            LightList childrenBoard = FEN.GetAvailableMoves(board, color, false);

            int count = childrenBoard.Count;

            if (count == 0)
            { //no moves available
                if (FENExtensions.InCheck(board, white))
                {
                    return(-5000);//checkmate
                }
                else
                {
                    return(-3000);//stalemate
                }
            }
            //sort array of moves
            int[] Hchildren = new int[count];
            for (int idx = 0; idx < count; ++idx)
            {
                Hchildren[idx] = Heuristic.GetHeuristicValue(childrenBoard[idx], color);
            }
            sort(ref childrenBoard, ref Hchildren);
            int minimumValue = 10000;
            int i            = 0;

            char[] tempBoard = null;
            while (i < count)
            { //process all the children move
                tempBoard = childrenBoard[i];
                if (timer.Elapsed < maxTime)
                {
                    hValue = maxValue(ref tempBoard, depth + 1, !white, alpha, beta, cutoff, ref timer);
                }
                else
                {
                    return(-9999);
                }
                if (depth == 1)
                {
                    if (hValue == -5000)
                    {
                        board         = childrenBoard[i];
                        childrenBoard = null;
                        return(hValue);
                    }
                    if (minimumValue == hValue) //store move into list of moves of same value
                    {
                        equalMoves.Add(tempBoard);
                    }
                    else if (hValue < minimumValue) //new minimum value, reset the move list
                    {
                        minimumValue = hValue;
                        board        = childrenBoard[i];
                        equalMoves.Empty();
                        equalMoves.Add(board);
                    }
                    if (minimumValue <= alpha)
                    {
                        board         = getRandomMove(equalMoves);
                        childrenBoard = null;
                        return(hValue);
                    }
                    beta = Math.Min(beta, minimumValue);
                }
                else
                {
                    minimumValue = Math.Min(minimumValue, hValue);
                    if (minimumValue <= alpha)
                    {
                        hValue        = minimumValue;
                        childrenBoard = null;
                        return(hValue);
                    }
                    beta = Math.Min(beta, minimumValue);
                    if (minimumValue == -5000)
                    {
                        return(-5000);
                    }
                }
                ++i;
            }
            hValue = minimumValue;

            if (depth == 1)
            {
                board = getRandomMove(equalMoves);
            }
            childrenBoard = null;
            if (timer.Elapsed > maxTime)
            {
                return(-9999);
            }
            hValue = minimumValue;
            return(hValue);
        }