FriendlyName() public method

public FriendlyName ( ) : string
return string
Ejemplo n.º 1
0
        private void ConnectCallback(IAsyncResult ar)
        {
            if (_closed) return;
            try
            {
                var session = (AsyncSession<ServerTimer>) ar.AsyncState;
                ServerTimer timer = session.State;
                _server = timer.Server;
                timer.Elapsed -= destConnectTimer_Elapsed;
                timer.Enabled = false;
                timer.Dispose();

                var remote = session.Remote;
                // Complete the connection.
                remote.EndConnectDest(ar);

                _destConnected = true;

                if (_config.isVerboseLogging)
                {
                    Logging.Info($"Socket connected to ss server: {_server.FriendlyName()}");
                }

                var latency = DateTime.Now - _startConnectTime;
                IStrategy strategy = _controller.GetCurrentStrategy();
                strategy?.UpdateLatency(_server, latency);
                _tcprelay.UpdateLatency(_server, latency);

                StartPipe(session);
            }
            catch (ArgumentException)
            {
            }
            catch (Exception e)
            {
                if (_server != null)
                {
                    IStrategy strategy = _controller.GetCurrentStrategy();
                    strategy?.SetFailure(_server);
                }
                Logging.LogUsefulException(e);
                Close();
            }
        }
        private async Task<ICMPResult> ICMPTest(Server server)
        {
            Logging.Debug("Ping " + server.FriendlyName());
            if (server.server == "") return null;
            var result = new ICMPResult(server);
            try
            {
                var IP =
                    Dns.GetHostAddresses(server.server)
                        .First(
                            ip =>
                                ip.AddressFamily == AddressFamily.InterNetwork ||
                                ip.AddressFamily == AddressFamily.InterNetworkV6);
                var ping = new Ping();

                foreach (var _ in Enumerable.Range(0, Repeat))
                {
                    try
                    {
                        var reply = await ping.SendTaskAsync(IP, TimeoutMilliseconds);
                        if (reply.Status.Equals(IPStatus.Success))
                        {
                            result.RoundtripTime.Add((int?) reply.RoundtripTime);
                        }
                        else
                        {
                            result.RoundtripTime.Add(null);
                        }

                        //Do ICMPTest in a random frequency
                        Thread.Sleep(TimeoutMilliseconds + new Random().Next()%TimeoutMilliseconds);
                    }
                    catch (Exception e)
                    {
                        Logging.Error($"An exception occured while eveluating {server.FriendlyName()}");
                        Logging.LogUsefulException(e);
                    }
                }
            }
            catch (Exception e)
            {
                Logging.Error($"An exception occured while eveluating {server.FriendlyName()}");
                Logging.LogUsefulException(e);
            }
            return result;
        }
 public void SetFailure(Server server)
 {
     Logging.Debug($"failure: {server.FriendlyName()}");
 }
 private async Task<List<DataList>> ICMPTest(Server server)
 {
     Logging.Debug("Ping " + server.FriendlyName());
     if (server.server == "") return null;
     var IP = Dns.GetHostAddresses(server.server).First(ip => (ip.AddressFamily == AddressFamily.InterNetwork || ip.AddressFamily == AddressFamily.InterNetworkV6));
     var ping = new Ping();
     var ret = new List<DataList>();
     foreach (var timestamp in Enumerable.Range(0, Repeat).Select(_ => DateTime.Now.ToString(DateTimePattern)))
     {
         //ICMP echo. we can also set options and special bytes
         try
         {
             var reply = await ping.SendTaskAsync(IP, Timeout);
             ret.Add(new List<KeyValuePair<string, string>>
             {
                 new KeyValuePair<string, string>("Timestamp", timestamp),
                 new KeyValuePair<string, string>("Server", server.FriendlyName()),
                 new KeyValuePair<string, string>("Status", reply?.Status.ToString()),
                 new KeyValuePair<string, string>("RoundtripTime", reply?.RoundtripTime.ToString())
                 //new KeyValuePair<string, string>("data", reply.Buffer.ToString()); // The data of reply
             });
             Thread.Sleep(Timeout + new Random().Next() % Timeout);
             //Do ICMPTest in a random frequency
         }
         catch (Exception e)
         {
             Logging.Error($"An exception occured while eveluating {server.FriendlyName()}");
             Logging.LogUsefulException(e);
         }
     }
     return ret;
 }
 public void SetFailure(Server server)
 {
     Logging.Debug(String.Format("failure: {0}", server.FriendlyName()));
 }
 /**
  * once failed, try after 5 min
  * and (last write - last read) < 5s
  * and (now - last read) <  5s  // means not stuck
  * and latency < 200ms, try after 30s
  */
 public void ChooseNewServer()
 {
     Server oldServer = _currentServer;
     List<ServerStatus> servers = new List<ServerStatus>(_serverStatus.Values);
     DateTime now = DateTime.Now;
     foreach (var status in servers)
     {
         // all of failure, latency, (lastread - lastwrite) normalized to 1000, then
         // 100 * failure - 2 * latency - 0.5 * (lastread - lastwrite)
         status.score =
             100 * 1000 * Math.Min(5 * 60, (now - status.lastFailure).TotalSeconds)
             -2 * 5 * (Math.Min(2000, status.latency.TotalMilliseconds) / (1 + (now - status.lastTimeDetectLatency).TotalSeconds / 30 / 10) +
             -0.5 * 200 * Math.Min(5, (status.lastRead - status.lastWrite).TotalSeconds));
         Logging.Debug(String.Format("server: {0} latency:{1} score: {2}", status.server.FriendlyName(), status.latency, status.score));
     }
     ServerStatus max = null;
     foreach (var status in servers)
     {
         if (max == null)
         {
             max = status;
         }
         else
         {
             if (status.score >= max.score)
             {
                 max = status;
             }
         }
     }
     if (max != null)
     {
         _currentServer = max.server;
         if (_currentServer != oldServer)
         {
             Console.WriteLine("HA switching to server: {0}", _currentServer.FriendlyName());
         }
         Logging.Debug(String.Format("choosing server: {0}", _currentServer.FriendlyName()));
     }
 }