public void SaveButton_Click(object sender, EventArgs e) { saveCharacter.ShowDialog(); this.SaveAttributes(); string filename = saveCharacter.InitialDirectory + saveCharacter.FileName; character.SaveCharacter(character, saveCharacter.FileName); character.PopulateQualityList(QualitiesSelected, character.listOfSelectedPositiveQualities); }
public void DoneButton_Click(Object sender, EventArgs e) { character.PopulateQualityList(PQualitiesList, character.listOfUnselectedPositiveQualities); }