Ejemplo n.º 1
0
        private void button1_Click(object sender, EventArgs e)
        {
            DataGridViewRow enemy       = enemyDGV.CurrentRow;
            string          enemyString = enemy.Cells[0].Value.ToString();

            using (var ctx = new Shadowrun3Context())
            {
                NamedEnemy enemy1 = ctx.NamedEnemys.FirstOrDefault(i => i.NamedEnemyId == enemyString);
                FormEnemy  fe     = new FormEnemy(enemy1);
                fe.Show();
            }
        }
Ejemplo n.º 2
0
        private void updateButton_Click(object sender, EventArgs e)
        {
            using (var ctx = new Shadowrun3Context())
            {
                NamedEnemy ne = ctx.NamedEnemys.First(a => a.NamedEnemyId == nameTB.Text);
                ne.CurrentHP     = (int)HPNB.Value;
                ne.CurrentStun   = (int)StunNB.Value;
                ne.CurrentMatrix = (int)MatrixNB.Value;
                ne.CurrentEdge   = (int)EdgeNB.Value;
                ne.CurrentAmmo   = (int)AmmoNB.Value;
                ne.CommRating    = (int)SysRatingNB.Value;

                ctx.SaveChanges();

                ResetForm();
            }
        }
Ejemplo n.º 3
0
        private void updateButton_Click(object sender, EventArgs e)
        {
            using (var ctx = new Shadowrun3Context())
            {
                DataGridViewRow enc       = dataGridView1.CurrentRow;
                string          encString = enc.Cells[0].Value.ToString();
                Encounter       encounter = ctx.Encounters.FirstOrDefault(i => i.EncounterId == encString);

                string     neString = neCB.SelectedValue.ToString();
                NamedEnemy ne       = ctx.NamedEnemys.FirstOrDefault(i => i.NamedEnemyId == neString);

                ne.Encounter = encounter;

                ctx.SaveChanges();

                ResetForm();
            }
        }
Ejemplo n.º 4
0
 public FormEnemy(NamedEnemy enemy1)
 {
     this.enemy1 = enemy1;
     InitializeComponent();
 }
Ejemplo n.º 5
0
        private void submitSpell_Click(object sender, EventArgs e)
        {
            using (var ctx = new Shadowrun3Context())
            {
                try
                {
                    //Create new named enemy
                    NamedEnemy ne = new NamedEnemy();
                    ne.NamedEnemyId = nameTB.Text;

                    //Find out the enemy type for the enemy to be based on
                    string    etString = enemyTypeCB.Text;
                    EnemyType et       = ctx.EnemyTypes.FirstOrDefault(i => i.EnemyTypeId == etString);
                    ne.EnemyType = et;

                    //Work out the starting HP (8 + body/2 rounded up)
                    int body = 0;
                    if (et.Body % 2 == 0)
                    {
                        body = et.Body / 2;
                    }
                    else
                    {
                        body = (et.Body / 2) + 1;
                    }

                    ne.CurrentHP = 8 + body;

                    //Work out the starting stun (8 + will/2 rounded up)
                    int will = 0;
                    if (et.Willpower % 2 == 0)
                    {
                        will = et.Willpower / 2;
                    }
                    else
                    {
                        will = (et.Willpower / 2) + 1;
                    }

                    ne.CurrentStun = 8 + will;

                    //Work out the starting matrix (8 + sys/2 rounded up)
                    int sys = 0;
                    if (et.SystemRating % 2 == 0)
                    {
                        sys = et.SystemRating / 2;
                    }
                    else
                    {
                        sys = (et.SystemRating / 2) + 1;
                    }

                    ne.CurrentMatrix = 8 + sys;

                    //Get the starting edge and comm rating from enemy type
                    ne.CurrentEdge = et.Edge;
                    ne.CommRating  = et.SystemRating;

                    //Add the current ammo from user input
                    ne.CurrentAmmo = (int)AmmoNB.Value;

                    //Start the named enemy as alive
                    ne.DeadOrAlive = false;

                    ctx.NamedEnemys.Add(ne);
                    ctx.SaveChanges();

                    ResetForm();
                }
                catch
                {
                    MessageBox.Show("That named enemy already exists");
                }
            }
        }