Ejemplo n.º 1
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 /// <summary>
 /// Renders the node
 /// </summary>
 /// <param name="gameTime">Game Time</param>
 /// <param name="batch">Batch used to render the sprite if desired</param>
 /// <param name="renderer">System renderer</param>
 public virtual void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer)
 {
 }
Ejemplo n.º 2
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        SoundEffectInstance _testSoundInstance; // Test sound effect instance

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            _renderer = new Renderer(graphics);
            Content.RootDirectory = "Content";
        }
Ejemplo n.º 3
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        /// <summary>
        /// Renders the sprite
        /// </summary>
        /// <param name="gameTime">Game time</param>
        /// <param name="batch">SpriteBatch to draw the sprite</param>
        /// <param name="renderer">The system Renderer</param>
        /// <param name="position">The position </param>
        public override void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer, Vector2 position)
        {
            Tuple<int, int> frame = CurrentFrame;
            int row = frame.Item1;
            int column = frame.Item2;

            Rectangle destination = new Rectangle((int)position.X, (int)position.Y, Width, Height);
            Rectangle source = new Rectangle(Width * column, Height * row, Width, Height);
            batch.Draw(Texture, destination, source, Color.White);
        }
Ejemplo n.º 4
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 /// <summary>
 /// Renders the player
 /// </summary>
 /// <param name="gameTime">Game Time</param>
 /// <param name="batch">Batch used to render the sprite</param>
 public override void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer)
 {
     Vector2 renderPosition = renderer.YCoordinateFlip(_position);
     renderPosition.Y -= _sprite.Height;
     _sprite.Render(gameTime, batch, renderer, renderPosition);
     base.Render(gameTime, batch, renderer);
 }
Ejemplo n.º 5
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 /// <summary>
 /// Renders the background
 /// </summary>
 /// <param name="gameTime">Game Time</param>
 /// <param name="batch">Batch used to render the sprite</param>
 public void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer)
 {
     Vector2 renderPosition = renderer.YCoordinateFlip(new Vector2(0.0f, 0.0f));
     renderPosition.Y -= _sprite.Height;
     batch.Draw(_sprite.Texture, new Rectangle((int)renderPosition.X, (int)renderPosition.Y, _sprite.Width, _sprite.Height), Color.White);
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Renders the sprite
 /// </summary>
 /// <param name="gameTime">Game time</param>
 /// <param name="batch">SpriteBatch to draw the sprite</param>
 /// <param name="renderer">The system Renderer</param>
 /// <param name="position">The position </param>
 public virtual void Render(GameTime gameTime, SpriteBatch batch, Renderer renderer, Vector2 position)
 {
     batch.Draw(Texture, new Rectangle((int)position.X, (int)position.Y, Width, Height), Color.White);
 }