/// <summary> /// Occurs when the animator enters the parent state, creates hand particles and targeting. /// </summary> /// <param name="animator">Reference to the parent animator.</param> /// <param name="stateInfo">Information about the state.</param> /// <param name="layerIndex">Index of the current animator layer.</param> override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (animator.gameObject.tag == "Player") // ignore for the AI { GlobalFuncs.TheMagicalSettings().UpdateComboDisplay(ComboDepth, ComboName); } }