Ejemplo n.º 1
0
        public override void AfterLoad()
        {
            base.AfterLoad();
            if (GetChildTexture() != null)
            {
                texChildOrigin  = GetChildTexture();
                texChildResized = SWTextureProcess.TextureResize(texChildOrigin, data.resolution, data.resolution);
            }
            if (textureEx != null)
            {
                if (data.resolution != textureEx.width)
                {
                    data.reso = (SWTexResolution)SWDataNode.resoList.IndexOf(textureEx.width);
                }
            }


            if (data.rd != null && data.rd.l != null && data.rd.l.pts != null)
            {
                for (int i = 0; i < data.rd.l.pts.Count; i++)
                {
                    var           pData = data.rd.l.pts [i];
                    RemapWayPoint pt    = new RemapWayPoint();
                    pt.uv       = pData.uv;
                    pt.matArrow = new Material(SWEditorUI.GetShader("RectTRS"));
                    lineInfo.pts.Add(pt);
                }
            }
        }
Ejemplo n.º 2
0
        void UpdateRemapWayPoint(RemapWayPoint pt, Vector2 mPos)
        {
            Vector2 m = mPos - drawRect.position;
            //lsy : new remap ratio
            var uv = SWTextureProcess.TexUV_NoClamp(oMin, oMin, (int)m.x, (int)m.y);

            pt.uv       = uv;
            pt.mousePos = mPos;
        }
        void DrawLine()
        {
            //Add Point
            if (SWCommon.GetMouseDown(0) && al_rectMain.Contains(mousePosOut + new Vector2(0, al_startY)))
            {
                if (!al_rectMain.Contains(mousePosOut + new Vector2(0, al_startY)))
                {
                    return;
                }
                if (!drawRect.Contains(mousePos))
                {
                    return;
                }

                SWUndo.Record(info);
                Vector2 m = Event.current.mousePosition;
                m = m - drawRect.position;
                m = SWTextureProcess.TexUV(size, size, (int)m.x, (int)m.y);

                RemapWayPoint pt = new RemapWayPoint();
                pt.uv       = m;
                pt.mousePos = mousePos;
                pt.matArrow = new Material(SWEditorUI.GetShader("RectTRS"));
                info.pts.Add(pt);
            }

            DrawPoints();

            //Draw Cursor
            if (focusedWindow == this)
            {
                if (al_rectMain.Contains(mousePosOut + new Vector2(0, al_startY)) && drawRect.Contains(mousePos))
                {
                    GUI.DrawTexture(new Rect(mousePos.x - brushSize * 1f, mousePos.y - brushSize * 1f, brushSize * 2f, brushSize * 2f), SWEditorUI.Texture(SWUITex.cursor));
                    GUI.DrawTexture(new Rect(mousePos.x - 8, mousePos.y - 8, 16, 16), SWEditorUI.Texture(SWUITex.cursorCenter));
                    Cursor.visible = false;
                }
                else
                {
                    Cursor.visible = true;
                }
            }
            //Key Command
            if (Event.current.type == EventType.keyDown)
            {
                if (Event.current.keyCode == KeyCode.Return)
                {
                    node.data.dirty = true;
                    SWTextureProcess.ProcessRemap_Line(node.textureEx, info, brushSizeUV);
                }
            }
        }
Ejemplo n.º 4
0
        void LineEditUpdate()
        {
            if (!InMap())
            {
                return;
            }
            if (!al_rectMain.Contains(mousePosOut + new Vector2(0, al_startY)))
            {
                return;
            }
            if (!drawRect.Contains(mousePos))
            {
                return;
            }
            RemapWayPoint cp = CloestPt(mousePos);

            if (SWCommon.GetMouseDown(0))
            {
                editingPoint = cp;
            }
            if (SWCommon.GetMouse(0))
            {
                if (editingPoint != null)
                {
                    SWUndo.Record(node.lineInfo);
                    UpdateRemapWayPoint(editingPoint, Event.current.mousePosition);
                }
            }
            if (SWCommon.GetMouseUp(0))
            {
                if (editingPoint != null)
                {
                    SWUndo.Record(node.lineInfo);
                    UpdateRemapWayPoint(editingPoint, Event.current.mousePosition);
                }
                editingPoint = null;
            }

            if (SWCommon.GetMouseUp(1))
            {
                if (cp != null)
                {
                    SWUndo.Record(node.lineInfo);
                    node.lineInfo.pts.Remove(cp);
                }
            }
        }
Ejemplo n.º 5
0
        RemapWayPoint CloestPt(Vector2 v)
        {
            RemapWayPoint cp     = null;
            float         minDis = float.MaxValue;

            for (int i = 0; i < node.lineInfo.pts.Count; i++)
            {
                RemapWayPoint p   = node.lineInfo.pts[i];
                float         dis = Vector2.Distance(v, p.mousePos);
                if (dis < minDis)
                {
                    minDis = dis;
                    cp     = p;
                }
            }

            if (minDis < IconSize_Center)
            {
                return(cp);
            }
            return(null);
        }
Ejemplo n.º 6
0
        void LinePlaceUpdate()
        {
            //Add Point
            //if (SWCommon.GetMouseDown (0) && al_rectMain.Contains(mousePosOut+new Vector2(0,al_startY))) {
            if (SWCommon.GetMouseDown(0) && InMap())
            {
                if (!al_rectMain.Contains(mousePosOut + new Vector2(0, al_startY)))
                {
                    return;
                }
                if (!drawRect.Contains(mousePos))
                {
                    return;
                }

                SWUndo.Record(node.lineInfo);

                RemapWayPoint pt = new RemapWayPoint();
                UpdateRemapWayPoint(pt, Event.current.mousePosition);
                pt.matArrow = new Material(SWEditorUI.GetShader("RectTRS"));
                node.lineInfo.pts.Add(pt);
            }
        }