Ejemplo n.º 1
0
        public static string ShaderFileToSourceCode(string fileName, ResourceFactory resourceFactory)
        {
            var dir        = Path.GetDirectoryName(fileName);
            var shaderCode = File.ReadAllText(fileName);

            string GetIncludeCode(string includeName)
            {
                var includeFileName = Path.Combine(dir, includeName);
                var includeCode     = File.ReadAllText(includeFileName);

                try
                {
                    var conformalIncludeCode = GlslTools.MakeConformal(includeCode);
                    var fragmentShaderDesc   = new ShaderDescription(ShaderStages.Fragment, Encoding.UTF8.GetBytes(conformalIncludeCode), "main");
                    using (resourceFactory.CreateShader(fragmentShaderDesc))
                    {
                        return(includeCode);
                    }
                }
                catch (VeldridException vex)
                {
                    throw new ShaderIncludeException($"Error compiling include file '{includeName}'", vex);
                }
            }

            var expandedShaderCode = Transformation.ExpandIncludes(shaderCode, GetIncludeCode);

            return(GlslTools.MakeConformal(expandedShaderCode));
        }
Ejemplo n.º 2
0
        public ShaderViewModel()
        {
            var sourceCode = @"void main() {
					vec2 uv = gl_FragCoord.xy / iResolution;
					gl_FragColor = vec4(uv, abs(sin(iGlobalTime)), 1.0);
				}"                ;

            sourceCode = GlslTools.MakeConformal(sourceCode);

            var framebuffer = IoC.Resolve <GraphicsDevice>().SwapchainFramebuffer;

            //ResolutionX =
            shaderVisual = new ShaderVisual(framebuffer.Width, framebuffer.Height, sourceCode);
        }
Ejemplo n.º 3
0
        public ShaderVisual(uint width, uint height, string sourceCode)
        {
            graphicsDevice = IoC.Resolve <GraphicsDevice>();
            renderSurface  = new RenderSurface(graphicsDevice.ResourceFactory, width, height);
            shaderQuad     = new PrimitiveShaderQuad(null, sourceCode, renderSurface.FrameBuffer);
            const string copyShaderSourceCode = @"in vec2 uv;
					void main() {
					vec4 color = texture(texInput, uv);
					gl_FragColor = color;
				}"                ;

            shaderQuadCopy = new PrimitiveShaderQuad(renderSurface.View, GlslTools.MakeConformal(copyShaderSourceCode), graphicsDevice.SwapchainFramebuffer);
            Width          = width;
            Height         = height;
            SourceCode     = sourceCode;
        }