Ejemplo n.º 1
0
        public void UndoableEnterableNodeTextField(SF_Node node, Rect r, ref string value, string undoMsg, bool update = true, UnityEngine.Object extra = null)
        {
            string nextValue = value;

            SF_GUI.EnterableTextField(node, r, ref nextValue, EditorStyles.textField, update);
            if (nextValue != value)
            {
                Undo.RecordObject(this, undoMsg);
                if (extra != null)
                {
                    Undo.RecordObject(extra, undoMsg);
                }
                value = nextValue;
            }
        }