Ejemplo n.º 1
0
        /*
         * Input: A Player and a Card
         *
         *
         * Output: True or False -> Does the player have enough resources to play given card already?
         */
        public bool ValidateCard(PlayerState p, Card c)
        {
            //_logger.ValidatingCard(p, c);
            //_logger.CheckDictionary(p,hashtable);
            //c.toString();
            //Check for duplicity
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if (c.getCardName() == p.getPlayedCards()[i].getCardName())
                {
                    if (p.getName().Equals("P0"))
                    {
                        System.Console.WriteLine("!Can't play card with the same name!");
                    }
                    return(false);
                }
            }

            //Check for precards
            if (preCardCheck(p, c))
            {
                return(true);
            }

            // First check what the coin costs and total resource cost are
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
                //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return(true);
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
                //_logger.CheckingCoins(p, c);
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                    //  _logger.CheckingPlayersCoins(p);
                    return(true);
                }
                return(false);
            }

            if (c.getTotalResourceCost() != 0)
            {
                //_logger.print(p,"Now we are working on the players Resources");
                return(CheckResourceCost(p, c.getCost()));
            }

            return(false);
        }
Ejemplo n.º 2
0
        public void DisplayResourceCost(PlayerState p, Card c)
        {
            if (Log(p))
            {
                int[] cardsResourceCost = c.getCost();

                Console.Write("[{0}] [{1}] Card  [{2}] Costs: ", _class.GetType().Name, c.getName(), c.getCost());

                var resources = Enum.GetValues(typeof(Resource));
                foreach (var resource in resources)
                {
                    int index = (int)resource;
                    Console.Write("[{0} : {1:N2}] ", resource, cardsResourceCost[index]);
                }
                Console.WriteLine();
            }
        }
        //Initial call to check for card validity
        public bool ValidateCard (PlayerState p, Card c)
        {
            //_logger.ValidatingCard(p, c);
            //_logger.CheckDictionary(p,hashtable);

            //Check for precards
            if (preCardCheck(p, c)) { return true; }

            // First check what the coin costs and total resource cost are            
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return true;
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.CheckingCoins(p, c);                
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                 //  _logger.CheckingPlayersCoins(p);                    
                    return true;
                }
                return false;
            }

            if (c.getTotalResourceCost() != 0)
            {
               //_logger.print(p,"Now we are working on the players Resources");
                return CheckResourceCost(p,c.getCost());
            }

            return false;
        }
Ejemplo n.º 4
0
        public void DisplayResourceCost(PlayerState p, Card c)
        {
            if (Log(p))
            {
                int[] cardsResourceCost = c.getCost();

                Console.Write("[{0}] [{1}] Card  [{2}] Costs: ", _class.GetType().Name, c.getName(), c.getCost());

                var resources = Enum.GetValues(typeof(Resource));
                foreach (var resource in resources)
                {
                    int index = (int)resource;
                    Console.Write("[{0} : {1:N2}] ", resource, cardsResourceCost[index]);
                }
                Console.WriteLine();
            }
        }
Ejemplo n.º 5
0
        /*
         * Input: A Player, a Card and a direction(0 = right, 1 = left)
         *
         *
         * Output: number of coins required to trade for resources for card with the player
         * at the given direction. negitive number if impossible
         */
        public int validateTrade(PlayerState p, Card c, int direction)
        {
            int recCost = 2;
            int comCost = 2;

            //checkes to see if a player can play card with thier own resources
            if (ValidateCard(p, c))
            {
                return(0);
            }

            PlayerState trader;

            if ((p.getBoard().getName().Equals("WB10") &&
                 (p.getBoard().getCurrentWonderLevel() >= 1)))
            {
                recCost = 1;
            }

            if (direction == 0)
            {
                trader = gameState.getRightPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 31) ||
                        (p.getPlayedCards()[i].getNumber() == 32))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            else
            {
                trader = gameState.getLeftPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 33) ||
                        (p.getPlayedCards()[i].getNumber() == 34))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if ((p.getPlayedCards()[i].getNumber() == 35) ||
                    (p.getPlayedCards()[i].getNumber() == 36))
                {
                    comCost = 1;
                }
            }


            if (!baseResources.ContainsKey(trader.getName()))
            {
                return(-1);
            }

            int        cost            = 0;
            List <int> traderResources = baseResources[trader.getName()];

            int[] requiredResources = new int[c.getCost().Length];
            for (int i = 0; i < c.getCost().Length; i++)
            {
                requiredResources[i]  = c.getCost()[i];
                requiredResources[i] -= baseResources[p.getName()][i];//p.getResources()[i];
                if (requiredResources[i] < 0)
                {
                    requiredResources[i] = 0;
                }
                if (traderResources[i] < requiredResources[i])
                {
                    return(-1);
                }
                if (i < 4)
                {
                    cost += requiredResources[i] * recCost;
                }
                else
                {
                    cost += requiredResources[i] * comCost;
                }
                //Console.WriteLine("cost " + cost + " cur rec " + requiredResources[i]);
            }
            return(cost);
        }
Ejemplo n.º 6
0
        /*
        * Input: A Player, a Card and a direction(0 = right, 1 = left)
        *
        * 
        * Output: number of coins required to trade for resources for card with the player 
        * at the given direction. negitive number if impossible
        */
        public int validateTrade(PlayerState p, Card c, int direction)
        {
            int recCost = 2;
            int comCost = 2;

            //checkes to see if a player can play card with thier own resources
            if (ValidateCard(p, c))
            {
                return 0;
            }

            PlayerState trader;
            if ((p.getBoard().getName().Equals("WB10")
                            && (p.getBoard().getCurrentWonderLevel() >= 1)))
            {
                recCost = 1;
            }

            if (direction == 0)
            {
                trader = gameState.getRightPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 31) ||
                        (p.getPlayedCards()[i].getNumber() == 32))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            else
            {
                trader = gameState.getLeftPlayer(p);
                for (int i = 0; i < p.getPlayedCards().Count; i++)
                {
                    if ((p.getPlayedCards()[i].getNumber() == 33) ||
                        (p.getPlayedCards()[i].getNumber() == 34))
                    {
                        recCost = 1;
                        break;
                    }
                }
            }
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if ((p.getPlayedCards()[i].getNumber() == 35) ||
                    (p.getPlayedCards()[i].getNumber() == 36))
                {
                    comCost = 1;
                }
            }


            if (!baseResources.ContainsKey(trader.getName()))
            {
                return -1;
            }

            int cost = 0;
            List<int> traderResources = baseResources[trader.getName()];
            int[] requiredResources = new int[c.getCost().Length];
            for (int i = 0; i < c.getCost().Length; i++)
            {
                requiredResources[i] = c.getCost()[i];
                requiredResources[i] -= baseResources[p.getName()][i];//p.getResources()[i];
                if (requiredResources[i] < 0)
                {
                    requiredResources[i] = 0;
                }
                if (traderResources[i] < requiredResources[i])
                {
                    return -1;
                }
                if (i < 4)
                {
                    cost += requiredResources[i] * recCost;
                }
                else
                {
                    cost += requiredResources[i] * comCost;
                }
                Console.WriteLine("cost " + cost + " cur rec " + requiredResources[i]);
            }
            return cost;
        }
        public bool CheckResourceCost(PlayerState p, Card c)
        {
            int[] totalResources = { 0, 0, 0, 0, 0, 0, 0 };

            int[] cost = c.getCost();
            int[] boardResources = p.getBoard().getResources();
            List<int> playersResources = hashtable[p.getName()];

            for (int i = 0; i < playersResources.Count(); i++)
            {
                totalResources[i] = (playersResources[i] + boardResources[i]);
            }

            var resources = Enum.GetValues(typeof(Resource));
            foreach (var type in resources)
            {
                int resource = (int)type;
                if (cost[resource] > totalResources[resource])
                    return false;
            }
            return true;
        }
Ejemplo n.º 8
0
        /*
        * Input: A Player and a Card
        *
        * 
        * Output: True or False -> Does the player have enough resources to play given card already? 
        */
        public bool ValidateCard (PlayerState p, Card c)
        {
            //_logger.ValidatingCard(p, c);
            //_logger.CheckDictionary(p,hashtable);
            //c.toString();
            //Check for duplicity
            for (int i = 0; i < p.getPlayedCards().Count; i++)
            {
                if (c.getCardName() == p.getPlayedCards()[i].getCardName())
                {
                    if (p.getName().Equals("P0"))
                    {
                        System.Console.WriteLine("!Can't play card with the same name!");
                    }
                    return false; 
                }
            }

            //Check for precards
            if (preCardCheck(p, c)) { return true; }

            // First check what the coin costs and total resource cost are            
            if (c.getCoinCost() == 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.print(p,"Card dosn't cost anything");
                UpdateResources(p, c);
                return true;
            }

            // If the coin cost is not equal to 0 then does the player have enoguh coins ?
            if (c.getCoinCost() != 0 && c.getTotalResourceCost() == 0)
            {
               //_logger.CheckingCoins(p, c);                
                if (c.getCoinCost() <= p.getCoins())
                {
                    UpdateResources(p, c);
                    p.updateCoins(-c.getCoinCost());
                 //  _logger.CheckingPlayersCoins(p);                    
                    return true;
                }
                return false;
            }

            if (c.getTotalResourceCost() != 0)
            {
               //_logger.print(p,"Now we are working on the players Resources");
                return CheckResourceCost(p,c.getCost());
            }

            return false;
        }