Ejemplo n.º 1
0
        public Mem_shipBase(int rid, int getNo, Mst_ship mst_data)
            : this()
        {
            Rid     = rid;
            GetNo   = getNo;
            Ship_id = mst_data.Id;
            Level   = 1;
            Exp     = 0;
            Nowhp   = mst_data.Taik;
            List <int> list = Comm_UserDatas.Instance.Add_Slot(mst_data.Defeq);

            for (int i = 0; i < mst_data.Slot_num; i++)
            {
                if (list.Count() > i)
                {
                    Slot.Add(list[i]);
                    Mem_slotitem mem_slotitem = Comm_UserDatas.Instance.User_slot[list[i]];
                    mem_slotitem.Equip(rid);
                }
                else
                {
                    Slot.Add(mst_data.Defeq[i]);
                }
                Onslot.Add(mst_data.Maxeq[i]);
            }
            C_houg         = 0;
            C_raig         = 0;
            C_tyku         = 0;
            C_souk         = 0;
            C_kaihi        = 0;
            C_taisen       = 0;
            C_taik         = 0;
            C_taik_powerup = 0;
            C_luck         = 0;
            Fuel           = mst_data.Fuel_max;
            Bull           = mst_data.Bull_max;
            Locked         = 0;
            Cond           = 40;
            Lov            = 50;
        }
Ejemplo n.º 2
0
        public Mem_shipBase(int rid, int getNo, Mst_ship mst_data) : this()
        {
            this.Rid     = rid;
            this.GetNo   = getNo;
            this.Ship_id = mst_data.Id;
            this.Level   = 1;
            this.Exp     = 0;
            this.Nowhp   = mst_data.Taik;
            List <int> list = Comm_UserDatas.Instance.Add_Slot(mst_data.Defeq);

            for (int i = 0; i < mst_data.Slot_num; i++)
            {
                if (Enumerable.Count <int>(list) > i)
                {
                    this.Slot.Add(list.get_Item(i));
                    Mem_slotitem mem_slotitem = Comm_UserDatas.Instance.User_slot.get_Item(list.get_Item(i));
                    mem_slotitem.Equip(rid);
                }
                else
                {
                    this.Slot.Add(mst_data.Defeq.get_Item(i));
                }
                this.Onslot.Add(mst_data.Maxeq.get_Item(i));
            }
            this.C_houg         = 0;
            this.C_raig         = 0;
            this.C_tyku         = 0;
            this.C_souk         = 0;
            this.C_kaihi        = 0;
            this.C_taisen       = 0;
            this.C_taik         = 0;
            this.C_taik_powerup = 0;
            this.C_luck         = 0;
            this.Fuel           = mst_data.Fuel_max;
            this.Bull           = mst_data.Bull_max;
            this.Locked         = 0;
            this.Cond           = 40;
            this.Lov            = 50;
        }