Ejemplo n.º 1
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 private static void QuickCheckThread(SendToWorkerConstruct p_send_to_worker_construct, object p_worker_pulse_object)
 {
     lock (p_worker_pulse_object)
     {
         p_send_to_worker_construct.send_to_worker_quque.Enqueue(new MessageToServerWorker(TypeOfMessageToServerWorker.QuickCheckRequest, null));
         p_send_to_worker_construct.send_to_worker_queue_flag = true;
         Monitor.Pulse(p_worker_pulse_object);
     }
 }
Ejemplo n.º 2
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 public ServerWorkerData(ReceiveFromServerWorkerConstruct p_receive_from_worker_construct, object p_server_pulse_object, RemoveWorker p_remove_worker)
 {
     receive_from_worker_construct = p_receive_from_worker_construct;
     remove_worker            = p_remove_worker;
     server_pulse_object      = p_server_pulse_object;
     worker_pulse_object      = new object();
     cancel_construct         = false;
     cancel_construct_lock    = new object();
     send_to_worker_construct = new SendToWorkerConstruct();
 }
Ejemplo n.º 3
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        private static void worker_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e, SendToWorkerConstruct p_send_to_worker, object p_worker_pulse_object)
        {
            Thread quick_check_thread = new Thread(() => QuickCheckThread(p_send_to_worker, p_worker_pulse_object));

            quick_check_thread.Start();
        }