private static void ParseTiles(XElement xMap, ServerMap map) { foreach (var xLayer in xMap.Elements("layer")) { var layerType = xLayer.Attribute("name").Value; foreach (var xChunk in xLayer.Element("data").Elements("chunk")) { var csvData = Regex.Replace((string)xChunk.Value, @"\t|\n|\r", ""); var chunkX = Int16.Parse(xChunk.Attribute("x").Value) / Chunk.SIZE; var chunkY = Int16.Parse(xChunk.Attribute("y").Value) / Chunk.SIZE; if (layerType == LAYER_FLOOR) { var chunk = new ServerChunk() { x = chunkX, y = chunkY }; var tileArray = csvData.Split(','); for (int y = 0; y < Chunk.SIZE; y++) { for (int x = 0; x < Chunk.SIZE; x++) { var tile = Int16.Parse(tileArray[x + y * Chunk.SIZE]); chunk.SetTile(x, y, tile); } } map.AddChunk(chunk); } } } }
private static void ParseTiles(XElement xMap, ServerMap map) { foreach (var xLayer in xMap.Elements("layer")) { var layerType = xLayer.Attribute("name").Value; foreach (var xChunk in xLayer.Element("data").Elements("chunk")) { var csvData = Regex.Replace((string)xChunk.Value, @"\t|\n|\r", ""); var chunkX = Int16.Parse(xChunk.Attribute("x").Value) / Chunk.SIZE; var chunkY = Int16.Parse(xChunk.Attribute("y").Value) / Chunk.SIZE; if (layerType == LAYER_FLOOR) { var chunk = new ServerChunk() { x = chunkX, y = chunkY }; var tileArray = csvData.Split(','); for (int y = 0; y < Chunk.SIZE; y++) { for (int x = 0; x < Chunk.SIZE; x++) { var tilePositionX = chunk.x * Chunk.SIZE + x; var tilePositionY = chunk.y * Chunk.SIZE + y; var tileId = Int16.Parse(tileArray[x + y * Chunk.SIZE]); chunk.Tiles[x, y] = new MapTile(new Position(tilePositionX, tilePositionY), tileId); } } chunk.BuildChunkPacketData(); map.AddChunk(chunk); } } } }