Ejemplo n.º 1
0
        List <Data> GetServers(int Offset, int count = 6)
        {
            var index = (count - 1) * Offset;

            return(ConnectedClients.Select(o => o.Data).Where(o => o.ID != -1).ToList().GetRange(index, count + index >= ConnectedClients.Count(o => o.Data.ID != -1) ? Math.Clamp(ConnectedClients.Count(o => o.Data.ID != -1) - index, 0, 6) : count + index));
        }
Ejemplo n.º 2
0
        void ServerStateControllerThread()
        {
            Stopwatch _timer = new Stopwatch();

            _timer.Start();
            int      _timerSeconds = 0;
            TimeSpan _lastTime     = new TimeSpan();

            float lobbyTimer = 0;
            float sendTimer  = 0;

            int lobbyTime = Settings.Instance.Server.LobbyTime;

            TimeSpan deltaTime;

            while (ServerStateThread.IsAlive)
            {
                deltaTime = (_timer.Elapsed - _lastTime);

                _lastTime = _timer.Elapsed;

                switch (serverState)
                {
                case ServerState.Lobby: {
                    lobbyTimer += (float)deltaTime.TotalSeconds;

                    if (clients.Count == 0)
                    {
                        lobbyTimer = 0;
                    }

                    if ((int)Math.Ceiling(lobbyTimer) > _timerSeconds && _timerSeconds > -1)
                    {
                        _timerSeconds = Math.Ceiling(lobbyTimer);
                        SendToAllClients(JsonConvert.SerializeObject(
                                             new ServerCommand(ServerCommandType.SetLobbyTimer,
                                                               Math.Max(lobbyTime - _timerSeconds, 0))));
                    }


                    if (lobbyTimer >= lobbyTime / 2 && currentSongIndex == -1)
                    {
                        currentSongIndex = lastSelectedSong;
                        currentSongIndex++;
                        if (currentSongIndex >= availableSongs.Count)
                        {
                            currentSongIndex = 0;
                        }

                        SendToAllClients(JsonConvert.SerializeObject(new ServerCommand(
                                                                         ServerCommandType.SetSelectedSong,
                                                                         _selectedLevelID: availableSongs[currentSongIndex].levelId,
                                                                         _difficulty: GetPreferredDifficulty(availableSongs[currentSongIndex]))));
                    }

                    if (lobbyTimer >= lobbyTime)
                    {
                        SendToAllClients(JsonConvert.SerializeObject(new ServerCommand(
                                                                         ServerCommandType.SetSelectedSong,
                                                                         _selectedLevelID: availableSongs[currentSongIndex].levelId,
                                                                         _difficulty: GetPreferredDifficulty(availableSongs[currentSongIndex]))));
                        SendToAllClients(
                            JsonConvert.SerializeObject(
                                new ServerCommand(ServerCommandType.StartSelectedSongLevel)));

                        serverState = ServerState.Playing;
                        Logger.Instance.Log("Starting song " + availableSongs[currentSongIndex].songName + " " +
                                            availableSongs[currentSongIndex].songSubName + "...");
                        _timerSeconds = 0;
                        lobbyTimer    = 0;
                    }
                }
                    ;
                    break;

                case ServerState.Playing: {
                    sendTimer += (float)deltaTime.TotalSeconds;
                    playTime  += deltaTime;

                    if (sendTimer >= 1f)
                    {
                        SendToAllClients(JsonConvert.SerializeObject(new ServerCommand(
                                                                         ServerCommandType.SetPlayerInfos,
                                                                         _playerInfos: (clients.Where(x => x.playerInfo != null)
                                                                                        .OrderByDescending(x => x.playerInfo.playerScore)
                                                                                        .Select(x => JsonConvert.SerializeObject(x.playerInfo))).ToArray())));
                        sendTimer = 0f;
                    }

                    if (playTime.TotalSeconds >= availableSongs[currentSongIndex].duration.TotalSeconds + 5f)
                    {
                        playTime         = new TimeSpan();
                        sendTimer        = 0f;
                        serverState      = ServerState.Lobby;
                        lastSelectedSong = currentSongIndex;
                        currentSongIndex = -1;
                        Logger.Instance.Log("Returning to lobby...");
                    }

                    if (clients.Count == 0 && playTime.TotalSeconds > 5)
                    {
                        playTime         = new TimeSpan();
                        sendTimer        = 0f;
                        serverState      = ServerState.Lobby;
                        lastSelectedSong = currentSongIndex;
                        currentSongIndex = -1;

                        Logger.Instance.Log("Returning to lobby(NO PLAYERS)...");
                    }
                }
                    ;
                    break;
                }


                Thread.Sleep(2);
            }
        }
        void ServerLoop()
        {
            Stopwatch _timer = new Stopwatch();

            _timer.Start();
            int      _timerSeconds = 0;
            TimeSpan _lastTime     = new TimeSpan();

            float lobbyTimer = 0;
            float sendTimer  = 0;

            float sendTime = 1f / 20;

            int lobbyTime = Settings.Instance.Server.LobbyTime;

            TimeSpan deltaTime;

            while (ServerLoopThread.IsAlive)
            {
                deltaTime = (_timer.Elapsed - _lastTime);

                _lastTime = _timer.Elapsed;

                try
                {
                    switch (serverState)
                    {
                    case ServerState.Preparing:
                    case ServerState.Voting:
                    {
                        sendTimer  += (float)deltaTime.TotalSeconds;
                        lobbyTimer += (float)deltaTime.TotalSeconds;

                        if (clients.Count == 0)
                        {
                            lobbyTimer = 0;
                        }

                        if (Math.Ceiling(lobbyTimer) > _timerSeconds && _timerSeconds > -1)
                        {
                            _timerSeconds = Math.Ceiling(lobbyTimer);
                            SendToAllClients(
                                new ServerCommand(ServerCommandType.SetLobbyTimer,
                                                  Math.Max(lobbyTime - _timerSeconds, 0)));
                        }

                        if (sendTimer >= sendTime)
                        {
                            SendToAllClients(new ServerCommand(
                                                 ServerCommandType.SetPlayerInfos,
                                                 _playerInfos: (clients.Where(x => x != null && x.playerInfo != null)
                                                                .Select(x => JsonConvert.SerializeObject(x.playerInfo))).ToArray()
                                                 ));
                            sendTimer = 0f;
                        }


                        if (currentSongIndex == -1 && availableSongs.Count > 0)
                        {
                            switch (Settings.Instance.AvailableSongs.SongOrder)
                            {
                            case Settings.SongOrder.Voting: {
                                if (lobbyTimer >= lobbyTime / 2)
                                {
                                    if (clients.Any(x => x.votedFor != null))
                                    {
                                        string selectedLevelId = clients.Where(x => x.votedFor != null).Select(x => x.votedFor).GroupBy(v => v).OrderByDescending(g => g.Count()).First().Key.levelId;

                                        CustomSongInfo song = availableSongs.FirstOrDefault(x => x.levelId == selectedLevelId);

                                        if (song != null)
                                        {
                                            currentSongIndex = availableSongs.IndexOf(song);
                                        }
                                        else
                                        {
                                            currentSongIndex = lastSelectedSong + 1;
                                        }
                                    }
                                    else
                                    {
                                        currentSongIndex = lastSelectedSong + 1;
                                    }
                                }
                            }; break;

                            case Settings.SongOrder.Shuffle: {
                                Random rand = new Random();
                                currentSongIndex = rand.Next(availableSongs.Count);
                                if (currentSongIndex == lastSelectedSong)
                                {
                                    currentSongIndex = lastSelectedSong + 1;
                                }
                            }; break;

                            case Settings.SongOrder.List: {
                                currentSongIndex = lastSelectedSong + 1;
                            }; break;

                            case Settings.SongOrder.Manual:
                            {
                                serverState = ServerState.Preparing;
                                lobbyTimer  = 0;
                            }; break;
                            }

                            if (currentSongIndex >= availableSongs.Count)
                            {
                                currentSongIndex = 0;
                            }

                            if (currentSongIndex != -1)
                            {
                                serverState = ServerState.Preparing;
                                SendToAllClients(new ServerCommand(
                                                     ServerCommandType.SetSelectedSong,
                                                     _difficulty: GetPreferredDifficulty(availableSongs[currentSongIndex])), wss);
                                Logger.Instance.Log($"Next song is {availableSongs[currentSongIndex].songName} {availableSongs[currentSongIndex].songSubName}");
                            }
                        }

                        if (lobbyTimer >= lobbyTime)
                        {
                            if (availableSongs.Count > 0)
                            {
                                SendToAllClients(new ServerCommand(
                                                     ServerCommandType.StartSelectedSongLevel,
                                                     _difficulty: GetPreferredDifficulty(availableSongs[currentSongIndex])), wss);

                                serverState = ServerState.Playing;
                                Logger.Instance.Log("Starting song " + availableSongs[currentSongIndex].songName + " " +
                                                    availableSongs[currentSongIndex].songSubName + "...");
                            }
                            _timerSeconds = 0;
                            lobbyTimer    = 0;
                        }
                    };
                        break;

                    case ServerState.Playing:
                    {
                        sendTimer += (float)deltaTime.TotalSeconds;
                        playTime  += deltaTime;

                        if (sendTimer >= sendTime)
                        {
                            SendToAllClients(new ServerCommand(
                                                 ServerCommandType.SetPlayerInfos,
                                                 _playerInfos: (clients.Where(x => x.playerInfo != null)
                                                                .OrderByDescending(x => x.playerInfo.playerScore)
                                                                .Select(x => JsonConvert.SerializeObject(x.playerInfo))).ToArray(),
                                                 _selectedSongDuration: availableSongs[currentSongIndex].duration.TotalSeconds,
                                                 _selectedSongPlayTime: playTime.TotalSeconds), wss);
                            sendTimer = 0f;
                        }

                        if (playTime.TotalSeconds >= availableSongs[currentSongIndex].duration.TotalSeconds + 15f)
                        {
                            playTime         = new TimeSpan();
                            sendTimer        = 0f;
                            serverState      = ServerState.Voting;
                            lastSelectedSong = currentSongIndex;
                            currentSongIndex = -1;
                            Logger.Instance.Log("Returning to lobby...");

                            SendToAllClients(new ServerCommand(ServerCommandType.SetServerState));
                        }


                        if (clients.Count(x => x.state == ClientState.Playing) == 0 && playTime.TotalSeconds > 5 && playTime.TotalSeconds <= availableSongs[currentSongIndex].duration.TotalSeconds - 10f)
                        {
                            playTime         = new TimeSpan();
                            sendTimer        = 0f;
                            serverState      = ServerState.Voting;
                            lastSelectedSong = currentSongIndex;
                            currentSongIndex = -1;
                            Logger.Instance.Log("Returning to lobby (NO PLAYERS)...");

                            SendToAllClients(new ServerCommand(ServerCommandType.SetServerState));
                        }
                    };
                        break;
                    }

                    Console.Title = string.Format(TitleFormat, Settings.Instance.Server.ServerName, clients.Count);
                }catch (Exception e)
                {
                    Logger.Instance.Error($"Server loop exception: {e}");
                }
                Thread.Sleep(5);
            }
        }