Ejemplo n.º 1
0
 public void OnDisable()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
Ejemplo n.º 2
0
        // Start is called before the first frame update
        public void initiate()
        {
            DontDestroyOnLoad(this);
            UnityThread.initUnityThread();

            ClientHandleData.InizializzaPacchetti();
            ClientTcp.InizializzaNetwork();
        }
Ejemplo n.º 3
0
        //Used to initialize UnityThread. Call once before any function here
        public static void initUnityThread(bool visible = false)
        {
            if (instance != null)
            {
                return;
            }

            if (Application.isPlaying)
            {
                // add an invisible game object to the scene
                GameObject obj = new GameObject("MainThreadExecuter");
                if (!visible)
                {
                    obj.hideFlags = HideFlags.HideAndDontSave;
                }

                DontDestroyOnLoad(obj);
                instance = obj.AddComponent <UnityThread>();
            }
        }
 private static void ReceiveCallBack(IAsyncResult result)
 {
     try
     {
         int length = myStream.EndRead(result);
         if (length <= 0)
         {
             return;
         }
         byte[] newbytes = new byte[length];
         Array.Copy(recBuffer, newbytes, length);
         UnityThread.executeInFixedUpdate(() =>
         {
             ClientHandleData.HandleData(newbytes);
         });
         myStream.BeginRead(recBuffer, 0, 4096 * 2, ReceiveCallBack, null);
     }
     catch (Exception)
     {
         Debug.Log("Error!");
     }
 }